Past Meetup

Mixed Reality User Group Evenement - Juli 2018

This Meetup is past

34 people went

Location image of event venue

Details

17u30 – 18u30 - Binnenkomst
18u00 – 18u30 - Eten
18u30 – 18u45 - Venue

18u45 – 19u45
Shader ontwikkeling voor HoloLens

Unicorns & shaders zijn voor veel ontwikkelaars magische begrippen. In deze sessie zullen we een deel van deze magie gaan ontmaskeren. We gaan stap-voor-stap shaders bouwen die geschikt zijn voor gebruik op de HoloLens.

Level:[masked] – Intermediate
Type: Development
Spreker: Roland Smeenk

19u45 – 20u00 - Pauze

20u00 – 21u00
Ahh screw it... Let's use depth sensors and VR/AR equipment in production

The main vibe of this talk will be inspirational by showing real world examples of using low cost hardware in 3D animation, visual effects, VR and game production.

In the first half we’ll explore the use of consumer depth sensors (like Kinect, Orbbec & RealSense).
Topics include pointlouds (volumetric video) and motion capture.

In the second half we’ll look at recording Vive/Rift tracking data and see how it compares to some higher end motion capture equipment.
As well as how a HoloLens can be used on a highend mocap shoot to help visualize realtime 3D characters on set.

Oh and there may be some 80s & 90s animated gifs 🙂

Type: Inspirational
Spreker: Jasper Brekelmans

21u00 – 21u30 - Borrel

Meer informatie en uitgebreide agenda kan worden gevonden op https://www.mixug.com/mixug-evenement-juli-2018/