I am in between a 2d platformer written in XNA and an fps in unity.
The freedom and flexiblity indie developers have in their projects.
Although its cliche and mainstream I have to say Minecraft. I like minecraft because it is so infinitely replayable and doesn't rely on fancy graphics or a complex physics engine to be successful.
Coder, not much of an artist.
Attending on behalf of my son who is 17, a self-taught game writer, and wants to get some practical experience and interaction with experienced, innovative people
Meetup members, Log in
By clicking "Sign up" or "Sign up using Facebook", you confirm that you accept our Terms of Service & Privacy Policy