- Field Trip: ANNY Best of Fest
As many of you know, I work with the ANNY team to help bring VR to the masses. Come check out out the VR showcases which will have experiences from Boabab, Penrose Studios, Oculus Story Studios, Google Spotlight Stories and more. If you shoot me a message, I can provide the discount code for the Industry Package, but the Enthusiast Package is always free. Here's the ticket registration on EventBrite (https://www.eventbrite.com/e/anny-best-of-fest-sept-29-30-2017-tickets-33179314222). This year I will be moderating two panels. The VR panel will be on Multi-User VR experiences with representatives from Altspace, High Fidelity, NYU Magnet, Abelana VR and Pirahna / Hey Mister at Saturday at 5 pm. There will many other great VR panels. Here's the official message from ANNY: Our Second Annual ANNY Best of Fest is fast approaching! Our TWO DAY symposium is happening on Friday & Saturday, Sept 29-30, 12pm-10pm. http://www.annybestoffest.com (http://www.annybestoffest.com/) We are featuring Animation Screenings, Fine Art Installations, a Virtual Reality Animation Showcase, Professional Panels, and Industry Events! Here (https://docs.google.com/spreadsheets/d/1Rflpw9XIZLQVziORxtge0hzYw4_1MkFYcrGZrcTu2dk/edit?usp=sharing) is our 2017 ANNY Best of Fest Working Schedule. Here (http://free.eventbase.com/event/eventbase/2016-anny-best-of-fest/schedule) is our 2017 ANNY Best of Fest Schedule on Eventbase. A complete list of the animated short films featured this September, as well as additional event details about our 2017 ANNY Best of Fest, can be found in our full press release here (https://docs.google.com/document/d/1XteZQsjD_T43PatS0XRjpoK2aoCuYXM5aFirGfD76KQ/edit?usp=sharing).
- VR Discussions: Capturing VR Video
Hosted by REVRIE Immersive Works and Animation Nights New York. The second in a monthly roundtable series where creators will discuss issues in cinematic virtual reality development, production and exhibition. This session will focus on the visual capture of cinematic VR and 360 video. Future sessions will focus on capturing ambisonic audio and the visual post-production pipeline. Future conversation topics currently are: Audio: Capture, Post-Production, Listening Visual Post-Production: Stitching, Editing, Cleanup Virtual Reality as a New Storytelling Medium Future: Volumetric, Additional Senses and the Role for A.I. Past conversations were: Platforms, Headsets and Exhibiting Here is an initial list of questions to think about (and to sort of clarify where this month's discussion will be going): Capturing VR Video Beginner What do you like or dislike about shooting with consumer/prosumer “all-in-one” devices like the Samsung Gear 360 or the Ricoh Theta S? What are your steps in planning for a VR shoot? Do you storyboard? What do the storyboards look like? What do your scripts look like? What scares you the most about shooting VR? If you have already shot VR, what was the most difficult part of the experience? Intermediate What do you like or dislike about shooting with the following cameras/rigs: * Nokia OZO * Jaunt One * GoPro Odyssey with the Google Jump system * Rigs coming out of Hong Kong Is stereoscopic 360 always better than monoscopic 360? Has anyone constructed or shot with the Facebook rig proposed last year? Have you tried shooting with a rig attached to a drone or an RC car/platform? What issues have you encountered? What’s better – a rig with more cameras or less? Advanced How do you capture stabilized moving shots? Can you just “fix it in post”? Why is a GoPro-based rig better/worse than the professional “all-in-one” solutions? Is a “360 degree lens” feasible? What are your thoughts on the Lytro Immerge? Do you have a stance on the “true” vs. “computer-derived” stereoscopic debate?
- VR Discussions: Platforms, Headsets & Exhibiting
Hosted by REVRIE Immersive Works and Animation Nights New York. The first in a monthly roundtable series where creators will discuss issues in cinematic virtual reality development, production and exhibition. This session will focus on using different VR platforms, such as YouTube and Oculus Video, comparing the different headsets for cinematic VR exhibition, and tips and tricks for exhibiting projects to large groups. Future conversation topics currently are: Capturing VR Video Audio: Capture, Post-Production, Listening Visual Post-Production: Stitching, Editing, Cleanup Virtual Reality as a New Storytelling Medium Future: Volumetric, Additional Senses and the Role for A.I. Here is an initial list of questions to think about (and to sort of clarify where this month's discussion will be going): Platforms, Headsets and Exhibiting Beginner Has your VR experience played in a VR showcase or film festival? What did you like or dislike about how your content was handled? What is your favorite platform for your cinematic VR content? Would you consider ethical implications before showing viewers potentially disturbing content? What if the surprise element served a particular goal of the piece? Should VR works describe if they are best viewed seated or standing? Should VR experiences contain a 10 second countdown for demoing purposes? Intermediate What is your favorite device to demo your content with, particularly for crowds? Do you find headset-makers are helpful to VR creators generally, and you specifically? Do you have any tips or horror stories from showing your content to a large crowd? What problems do you encounter when showing people VR for the first time? What is the best reaction you’ve ever seen after a viewer’s first time? What features do you need in a platform before you will use it for demoing for a crowd? Which features do you wish the platforms had that would assist in exhibiting? What are the most important factors for the best VR viewing experience? A quiet environment? A closed off environment away from the physical bustle of crowds? What is the longest comfortable viewing time for a VR experience? Do you think public location-based experiences (LBEs) are the future of the way that we will view VR experiences? Advanced How many VR features have you seen and was it a comfortable viewing experience? Do you believe in having viewers sign liability waivers? Why or why not? Is “giving in” to a VR experience similar to undergoing hypnosis? Why or why not? What are your thoughts on Facebook 360’s view-dependent adaptive streaming and use of triangular projection?
- Field Trip: Cardboard City @ Jump into the Light
Please RSVP to our event here and use this special discount code CARDBOARD20 to reserve your ticket. (https://www.eventbrite.com/e/virtual-reality-cardboard-city-jump-into-the-light-1117-tickets-28386050441) Join us Thursday November 17th from 7-9PM for delicious cider and doughnuts. Cardboard City is opening at Jump Into the Light for a VR Cinema run. Cardboard City is an interactive documentary blending AR and VR about artist displacement in Brooklyn. Kick off opening night with us at Jump Into the Light, where Cinematic VR member and VR director Kiira Benzing and producer Stina Hamlin will be discussing the creative process for Virtual Reality. If you can't make it for opening night you can catch Cardboard City at Jump Into the Light from November 17th through November 29th. The CARDBOARD20 discount code is good through the entire run. http://jumpintothelight.com/carboard-city-jitl/ Cardboard City (VR & AR) Directed by Kiira Benzing Produced by Stina Hamlin & Alyssa Landry 11/17 through 11/29 Jump Into the Light 355A Bowery Manhattan
- Field Trip: SMPTE-NY "VR: Innovation and Challenges"
Please Register on Eventbrite (https://www.eventbrite.com/e/smpte-ny-october-2016-meeting-vr-innovation-and-challenges-tickets-28302380181) Mark will be presenting an hour long talk about Cinematic VR, followed by Q&A. Event Description: "Virtual Reality is ramping up quickly and both the art and technical craft are evolving with every project. What is VR / AR, and how is it being done in New York? Come join and with the people working on both the tech and creative sides of VR to discuss the innovations and challenges in this evolving field. Producers: Bruce Follmer, and Austin Jennings of Blue Collar Post Collective Speaker: Mark Sternberg, REVRIE, presents an overview of VR workflow Mark Sternberg will be joined by Kris Kolo of the VR/AR Association for discussion and Q&A.
- Animated VR Showcase @ ANNY Best of Fest
Please register on Eventbrite. It's a free event. (https://www.eventbrite.com/e/2016-anny-best-of-fest-sept-29-30-tickets-26623014152?aff=es2) Animation Nights New York Best of Fest will be hosting an Animated VR Showcase, presented by REVRIE. It's free and open to the public and we'll be showing experiences from WEVR, Penrose Studios, Framestore, Aardman, Baobab, and more. We have Vives, Oculus Rifts and GearVRs set up. On Friday, the 30th, at 2pm, I will be moderating a panel with: Tyler Hurd - 3D Animator / VR Creator, Old Friend Meg Miller - Framestore Bruna Berford - Penrose Studios, The Rose and I Jimmy Maidens - Penrose Studios, The Rose and I Zack Lieberman - Producer / Filmmaker / Digital Artist, Max and Charlie Kate Gardner - VR Producer and Researcher The VR experiences will be open until 9 pm Thursday and 6 pm Friday.
- Cinematic VR 2.0: Adding Interactivity and Scent
Please register through Eventbrite (https://www.eventbrite.com/e/cinematic-vr-20-series-adding-interactivity-and-scent-tickets-27025276329) Cinematic VR 2.0, presented by REVRIE, is a series of panels focusing on the newest technologies impacting the cinematic VR industry. The first panel in the series will discuss interactivity and scent in monoscopic and stereoscopic 360 videos. Whether it is a "choose your own adventure" or a more passive interactivity that users are unaware of, this session will explore how to write interactive branching narratives, while keeping a set run time, and explain the tools cinematic VR content creators can use to add this new element to their storytelling. Regarding scent, the team behind the upcoming Sentience device will present how their product adds a new element to cinematic VR experiences by utilizing scent as a complementary storytelling medium.
- Field Trip: VR Legal Clinic
Field Trip! Be sure to register for this event via Eventbrite (https://www.eventbrite.com/e/virtual-reality-law-clinic-tickets-26147425654). Now, I know what you're probably thinking. This is just a normal legal clinic with "VR" slapped on it because it's trendy. Nope. These attorneys are experts in the virtual reality industry and are ready to answer your VR-specific legal questions. Example: Could you or your startup be held contributorily negligent if someone gets injured in a headset while watching a VR experience you made? What if the injured viewer was in Japan? Another example: What are the potential pitfalls of making a strategic alliance with a partner who has innovative hardware that you need to make the most of out of the experience you are developing? Final example: Should I let kids try my VR experience if it goes against the headset's startup disclaimer? It's gonna be dorky, it's gonna be informative, it's gonna be fun! Most importantly, it's a chance to sit down with an attorney who is a subject-matter expert in VR law, for free. Hope to see you there and check out the Eventbrite page for more details.
- Field Trip: NYC Independent Film Festival VR Talk
Tickets are $15 and must be purchased at this link (https://www.nycindieff.com/event/panel-vr-cinema-presentation). The presentation will be similar to the "VR as a New Medium" presentation from a few months back. If you missed the first talk, I'd recommend this one, otherwise you can wait for the next original VR talk. Talks we will have coming up - but are still scheduling - are pre-production and screenwriting for VR, and spatial audio in VR.
- Field Trip: NY Media Night
Registration required. Do so here. (https://www.eventbrite.com/e/ny-media-night-march-tickets-20848137340) As part of NY Media Night, I will be hosting a talk with Harris Gordon, COO of EEVO, a premium white label distribution platform for VR video that supports interactive content. Their focus as a company is developing the technology required to deliver and manage high-end and interactive VR experiences across all VR HMDs. Hope to see you there!