Tales of 13th Age
The Elf Queen's Enchantment
Game Master: Ben / Sarah
Duration: 2 - 4 hours
Player Limit: 6
This is the second of three interlinked adventures: Wrath of the Orc Lord, The Elf Queen’s Enchantment and Domain of the Dwarf King. These three adventures form The Orc War Trilogy.
In this adventure the elves answer the call of the Dwarf King, marching westwards to aid in defeating the renegade orc warlord General Gul. The adventurers are called upon to act as wayfinders for the elven forces, being dropped ahead of the army by eagle riders to clear the way.
The Elf Queen’s Enchantment is a six week adventure. Each part will have a start and an end. You do not need to commit to all six adventures to participate! While we would like it if you could join us for the full adventure, we will be happy to accommodate players that can only join us for a session or two.
About the game…
13th Age is a new fantasy roleplaying game, designed by Jonathan Tweet – lead designer of Dungeons & Dragons® third edition – and Rob Heinsoo, the lead designer of the fourth edition of D&D®. 13th Age honors old school fantasy role-playing values as it dives deep into rich story telling adventures. The game features a familiar d20-style system, but it lighter on the rules compared to D&D which results in smoother, free-flowing combat. An Escalation Die rule that keeps battles fast and exciting by giving characters an escalating combat bonus the longer they fight.
The game focuses on connecting players to the world they are in through the use of background-based skills as well as detailed relationships with the key movers and shakers of the world – The Icons. Adventures will encourage creative and imaginative ways to solve the challenges set before them.
The adventure is crafted for 3-6 players. The majority of mechanical character development will be completed in advance with 10 available pre-generated characters. Players will be able to select from these and develop their background, Icon relationships and their place in their world before diving into the adventure itself.