• Our group exists to connect anyone passionate about learning and teaching user-centered design.
• We believe we can grow the discipline in Nebraska by sharing intimate stories about our work in the field.
• Our members present case studies that go far beyond what you'll learn on your own, searching Google. It's important to tell authentic stories that you won't find anywhere else.
Who should join?
Whether you're a UX team of one, part of a growing design team, or working within a large corporation, this group is very welcoming to anyone who cares about making products and services work for users first. Our members include designers, developers, project managers, product managers, user researchers, marketing specialists, and company directors—to name a few.
Why join Nebraska UX?
If you're trying to make a difference within your organization, or you're hoping to strike out on your own and build the next great thing, our group can give you real, practical advice from peers who've done the work. Because our group is small (< 40 regular attendance as of 2015), you'll have plenty of opportunities to ask questions of the speakers and presenters.
What's a typical meetup like?
Pretty casual. We spend the first 30 minutes chatting, drinking and eating usually—depending on the host and evening sponsor. Then, someone gives a prepared presentation, conducts an organized exercise, or leads a group discussion. That lasts for 30-60 minutes. Finally, we chat and network for another 15-30 minutes before people trickle out, or the host closes the night.
You know how UX is practiced at your organization. You likely know how UX should be practiced in general. But have you wondered how UX is practiced in other organizations?
Have you wondered how UX might differ at an advertising agency? A startup? A large corporation?
Join us for a fireside chat at Swanson Russell's outdoor space as members of our UX community discuss their UX processes, challenges, and opportunities. We hope to answer your questions as we explore the many faces of UX.