With a view of Oculus HQ, Sleepy Giant's office will host OC VR for a night of speakers and presentations on developing for Virtual Reality.
Speakers and presentations are now confirmed:
Oculus Dev Kit 2-
David Borel, a developer at Oculus working on Unity and GL support, is going to bring a DK2 and make a couple of quick comments about Oculus-Unity support with regards to DK2.
Oculus SDK Unity and Unreal Engine Integration-
We will have very brief demonstrations of Oculus SDK integration into both Unity and Unreal from experienced VR developers.
Lessons Learned/VR Best Practices-
We are going to have presentations from a few full-time VR developers on their thoughts and insights from their experience developing for VR.
E McNeil about Darknet (http://www.darknetgame.com/)
Ben Miller from WeMo Labs (http://wemolab.com/)
And a live demo from Doug Griffin of faceshift (http://www.faceshift.com/)
Contact [masked] with questions or comments.
Sleepy Giant (http://www.sleepygiant.com/) is an independent game company focused on enthusiast gamers. Earlier this year Sleepy Giant announced the formation of fofofum (http://www.fofofum.com/), an internal operating group that offers a complete backend game technology and services solution. fofofum’s game ops engine and custom development expertise will be on display in “Midnight Star,” indie developer Industrial Toys’ highly anticipated mobile first person shooter and Robot Entertainment's Orcs Must Die! Unchained.