Ghosts of Saltmarsh APL 2-3 Dm Sean

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Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone fool enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the sea lanes safe for all.
"The Sinister Secret of Saltmarsh"
This is an APL 2 adventure; levels 1-4 characters only.
Session 2.
We may go into the next adventure depending on how soon this one is finished.
DDHC00-GSM
---What You Need to Play---

In order to participate in D&D Adventurers League games, you’ll need the following:

- The basic rules (http://dnd.wizards.com/articles/features/basicrules); This PDF document is available for free on the Wizards of the Coast website. It contains all of the basic rules of the game, and you can create a character with it. More options for characters are available in other products.

- A character sheet (http://dnd.wizards.com/articles/features/character_sheets); You can use an official D&D Adventurers League character sheet or any other D&D character sheet that suits you.

- A D&D Adventurers League adventure logsheet (https://www.dmsguild.com/product/208178/DD-Adventurers-League-Players-Pack&affiliate_id=925821); You’ll use this to record each session of play, keeping track of your experience, treasure, and other notes