THE GREATEST DUNGEON OF THEM ALL
Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game.
In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern.
This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!
What You Need to Play
In order to participate in D&D Adventurers League games, you’ll need the following:
- The basic rules (http://dnd.wizards.com/articles/features/basicrules); This PDF document is available for free on the Wizards of the Coast website. It contains all of the basic rules of the game, and you can create a character with it. More options for characters are available in other products.
- A character sheet (http://dnd.wizards.com/articles/features/character_sheets); You can use an official D&D Adventurers League character sheet or any other D&D character sheet that suits you.
- A D&D Adventurers League adventure logsheet (https://www.dmsguild.com/product/208178/DD-Adventurers-League-Players-Pack&affiliate_id=925821); You’ll use this to record each session of play, keeping track of your experience, treasure, and other notes.
- A DCI number (https://accounts.wizards.com/); This is an official Wizards of the Coast organized play number. It’s obtainable at public events; ask the organizer for one the first time you play.