Gareth Morgan (https://twitter.com/axumgraphics) presents a talk about the paper "Physically-Based Shading at Disney Animation" (downloadable at https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf) by Brent Burley at Walt Disney Animation Studios.
Brent's paper is an overview of how Disney Animation Studios pioneered physically based shading. This talk will summarize the paper and serve as an introduction to the field of physically based shading and BRDF theory generally. If you are interested in learning more about physically based rendering and the science of computer animation join us for this technical discussion.
PapersWeLove (http://paperswelove.org) London proudly brings to you the best papers every month! Please join us to read and discuss the most amazing ideas in computer science. We meet at ZPG (https://www.uswitch.com/about-us/contact-us/) offices near Tower Bridge (https://goo.gl/maps/qJXZek4fMNU2) with the following schedule:
• 6.30pm: networking, pizza and drinks.
• 7:00pm: presentation starts
Gareth Morgan has been involved in games and 3D graphics since 1999, starting at Silicon Graphics, followed by several games companies; including Activision and BAM Studios. For many years he researched sophisticated rendering techniques using Imagination Technologies' ray tracing GPUs. He is currently CEO of Axum Graphics (http://axumgfx.com), a ground breaking 3D content creation tool startup based in San Francisco. In 2014 and '15, he presented at GDC, and presented on rendering theory at Papers We Love London and San Francisco. His chapter on ray tracing was published in the book GPU Pro 6.