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Pathfinder Playtest: Doomsday Dawn, Part 1: The Lost Star (lvl 1)
The first part of the Pathfinder Playtest adventure, Doomsday Dawn! Come earn Playtest Points (PTPs) that can be used to buy boons in a year when PF2 comes out. Provide feedback to help shape 2nd Edition! Character options: 1) Show up at 10:30, and we'll walk through character creation. 2) Create your character in advance, using the following guidelines, and show up at 11: - Characters are level 1, and start with 150 sp is spend on gear - Try to coordinate with the other players (that's what the comment section is for) to try to avoid choosing the same ancestry and class as another player - Choose one of the following backgrounds, not the ones listed in the Playtest Rulebook: BUDDING OSIRIONOLOGIST The secrets buried in the seemingly endless sands of the nation of Osirion have long intrigued you, even though you’ve never actually visited the nation. Some day, you hope to correct that. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You gain the Terrain Stalker (rubble) feat, and you’re trained in the Ancient Osirion Lore skill. ESOTERIC SCION One of your family members belongs to a semisecret society called the Esoteric Order of the Palatine Eye. You’ve long held an interest in perhaps some day joining the order and have studied strange topics in preparation for that day. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You gain the Quick Identification feat, and you’re trained in the Esoteric Order Lore skill. FAMILY FRIEND Your family has been friends with the Deverins of Magnimar for a generation, and you’ve grown accustomed to hobnobbing with the aristocracy even if you have little or no interest in such matters. Choose two ability boosts. One must be to Charisma or Intelligence, and one is a free ability boost. You gain the Hobnobber feat, and you’re trained in the Nobility Lore skill. GOBLIN RENEGADE You had been working with a gang of goblin burglars, but that new leader was no good. It took a lot of guts to stand up to him, but you survived! Now you’re stuck with the longshanks, but maybe you can get back at the old boss. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You gain the Quick Repair feat, and you’re trained in the Criminal Lore skill. MIND QUAKE SURVIVOR As a child, you once woke from a particularly harrowing nightmare, and this nightmare has plagued you ever since. You’ve had strange thoughts and knowledge that you always felt weren’t truly your own. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You gain the Dubious Knowledge feat, and you’re trained in the Dominion of the Black Lore skill. PATHFINDER HOPEFUL You’ve long wanted to join the adventurous Pathfinder Society, a world-spanning organization of relic hunters. This aspiration has led you to take up the dangerous life of an adventurer eager to make a name for yourself and gain the attention of the Pathfinder Society. Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost. You gain the Additional Lore feat, and you’re trained in the Pathfinder Society Lore skill. The Final Countdown! Mysterious ancient artifacts from sand-choked Osirion count down the years until a rare planetary conjunction that will align Pathfinder's world of Golarion with the hostile planet Aucturn, allowing the ravenous hordes of the Dominion of the Black to surge forth and harvest the brains of the Inner Sea, remaking the world in their terrible, alien image. Doomsday Dawn takes the heroes on a decade-long journey throughout Golarion as they attempt to understand and defeat the otherworldy menace and avoid utter catastrophe.

Gritty Goblin Games

8180 Maple Lawn Blvd Ste E · Fulton, md

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What we're about

Pathfinder Society, the organized play arm of the Pathfinder Roleplaying Game, is thriving Baltimore! Join us at a variety of locations around Baltimore as we continue to Explore, Report, and Cooperate across the Inner Sea!

About Pathfinder Society Organized Play

In an organized play campaign, your character exists in a common setting shared by thousands of other gamers from around the world. In each Pathfinder Society game, your character experiences adventures in two different ways. The first is a short, one-sitting adventure (or "scenario") that is a single episode in a continuing story and generally lasts four to five hours. The second is a longer, multi-session adventure (or "module") that is a single adventure but can take anywhere from eight to twelve hours to play.

You can take your character to any public Pathfinder Society event anywhere in the world, and while the Game Master and your companions might change every time you play, your character advances as normal. Over time, campaigning in an organized play environment offers a uniquely immersive experience, as your diverse companions add depth and character to the campaign world. It's also a great way to get in touch with other local gamers, meet new people, and play regularly without all the prep work and scheduling of a traditional campaign. Your local regional coordinator (also called a Venture-Captain or Venture-Lieutenant) can assist you in finding or setting up your own Pathfinder Society event.

Alternatively, some players prefer to keep their Pathfinder Society experience limited to a familiar group of friends, using the Pathfinder Society character creation rules, adventure scenarios, and reward structure as the framework for a private campaign. Either approach is a valid way to experience the campaign, and many players enjoy a combination of public and private adventuring.

Because Organized Play takes place in a shared-world environment, additional rules are required to ensure that all players at all tables share a similar experience, no matter who is running the game. The Guide to Pathfinder Society Organized Play (http://paizo.com/products/btpy84k4) outlines these special rules, ensuring a level playing field for all. Please read over the contents of this guide carefully.

How do I get started?

All Pathfinder Society players must register themselves and their characters online. When you register on the My Pathfinder Society (http://paizo.com/pathfinderSociety/myAccount) page, you'll receive an official Pathfinder Society Number. Keep your Pathfinder Society Number handy and bring it with you to every Pathfinder Society event you attend. Paizo uses this number to record the adventures your character has completed and the prestige she has gained. Each character you create has a unique number appended to your Pathfinder Society Number, so if your number is 10222, the second character you create will be 10222–2.

If you don't have time to create a new character or simply wish to try out a new character class, you may choose to use one of several level-appropriate pregenerated characters available (http://paizo.com/pathfinderSociety/playerResources) or from your local event coordinator. If you play a 1st-level pregenerated character, you can apply the credit for her first adventure to a newly created character of your very own.

Where can I play?

Once you've got a Pathfinder Society Number and have created your character, you're ready to play your first Pathfinder Society scenario or module! The easiest way to find a local game is to join this Meetup and RSVP for one of the upcoming Meetups on this site with an advertised level range for a level 1 character. The level range will be listed at the end of the Meetup title in parenthesis such as (1-2),(1-5) or (1-7).

What do I have to bring?

At a minimum you'll need a character sheet with all of your character information and details as well as an inventory tracking sheet which you can Download Here (http://paizo.com/download/pathfinder/PZOPSS0000E-Sheets.zip). You'll also need to bring a copy of your Pathfinder Society Number (it's a good idea to write it somewhere on your character sheet), a set of 7 polyhedral dice, a pencil, a 1-inch scale miniature or token to represent your character on a combat grid, and a copy of the Pathfinder Roleplaying Game Core Rulebook. Other players may be able to lend you dice or a miniature for the gaming session if you don't have any, but eventually you'll want to get a set of your own. The only thing left needed is a desire to roleplay and have have fun!

I hope to see you at the gaming table soon,

Venture Captain Mike McKeown
Baltimore, MD Lodge

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