What we're about

Queer Quests is a group specifically for members of the LGBTQA+ community, as well as allies, who want to play D&D and other RPGs in a safe and supportive group. We mostly play 5e but members are encouraged to propose to host games and experiment with other versions or other role playing games. We welcome players and DMs of all levels, especially people who may have worries about gatekeeping or ending up in an unfriendly or domineering group.

Days, time, and location will be decided based off the availability of members. Given current circumstances all games are online, and players from all locations are welcome to join.

There is currently one recurring active game in this group "The Deserts of Ajiibwan" -- which is an open world "sandbox" D&D 5e game. Players are welcome to drop-in for single sessions or participate in an ongoing way. See the event description for more information or contact Steve, this event's host for information.

Upcoming events (5)

The Deserts of Ajiibwan: an RPG open world adventure

Online event

You stand on edge of the great desert of Ajiibwan, at the outer reaches of a crumbling, but still powerful empire. You've arrived at a small desert fort, after many days hard travel. You've come here for a reason: running away from trouble, seeking your fortune, proving your mettle, or perhaps escaping a disturbing or horrific past? At the fort, you meet a few other like-minded (or foolhardy!) souls, and agree to venture out beyond the sandstone walls together. Past the Empire guard standing at the rusting iron gates, and relative safety of the walls, you head out to explore the surrounding area. There are rumors of unknown magic, towering ruins, mysterious underground networks, and spoils from an ancient war between the mythical Bokkaran and a lost race of Giants. What will you find as you step out into this unknown landscape? === This event is part of an open-ended, inclusive game of D&D. This game is an on-going "sandbox" adventure, which means existing players can drop-in, and new and one-time players are always welcome. We should have a few regulars (and some irregulars!), and more people of all kinds are welcome. The key rules for this game are respect, support, and inclusion. Let's let everyone play and have fun! (Particularly we value role play and not having anyone dominate the experience for others.) Also this is a PG "all ages" game, as we may sometimes have younger players in the party. No commitment is expected - just come for a night and see how you like it! If you are new to the game, please create a 2nd level character, or you can contact me for help creating a character for you. Use the standard array system for calculating your key stats [15, 14, 13, 12, 10, 8]. You have 20 gold pieces in your pocket, and whatever reasonable gear that makes sense for your character. Feel free to contact me with any questions. Please also select an image portrait that represents your character. We will use the portrait (can be a head shot or full character image) in some combat maps. PLEASE NOTE: this game starts with major limitations on magic. No wizard, sorcerer, or warlock classes are available to you, and no spells usable by these classes are available for any class (For example, the cantrip "Blade Ward" is not available to Bards because it is also available to Wizards. Vicious Mockery is available to Bards because it isn't available to Sorcerers/Warlocks/Wizards). Part of this game will be unlocking magical abilities (you aren't just chasing gold and treasure, but magic and power!). (If there's a particular spell that you want for your character's role play, let me know and I'm open to granting exceptions to this rule, for your role play. But offensive spells usable by these 3 classes are basically out.) If possible please bring a backstory to explain how your character decided (or was forced!) to come out to the edge of this great desert. Beginners are welcome - you don't need to know how to play D&D or have any role playing experience! But please bring an interest to embody your character and participate! Role playing should be fun, and not a grind. This game is a sandbox adventure, which means you can do what you want -- every direction on the compass holds many areas to discover and explore. There's a deep lore connecting many map areas together. As the GM, I won't fudge rolls, and scale encounters -- it's up to you to read the landscape and stay safe. I will give you environmental clues when you are going somewhere very dangerous, and generally the further you go away from town the more dangerous things become. If your character dies, you can start a new one back in town, and pick up the adventure and exploration with the rest of the party. I won't provide you with a history of what the party has done in past adventures. The party can record what they find in a common notebook and store treasure of a shared party chest (or you can run out recklessly into the middle of the desert and get lost!).

The Deserts of Ajiibwan: an RPG open world adventure

Online event

You stand on edge of the great desert of Ajiibwan, at the outer reaches of a crumbling, but still powerful empire. You've arrived at a small desert fort, after many days hard travel. You've come here for a reason: running away from trouble, seeking your fortune, proving your mettle, or perhaps escaping a disturbing or horrific past? At the fort, you meet a few other like-minded (or foolhardy!) souls, and agree to venture out beyond the sandstone walls together. Past the Empire guard standing at the rusting iron gates, and relative safety of the walls, you head out to explore the surrounding area. There are rumors of unknown magic, towering ruins, mysterious underground networks, and spoils from an ancient war between the mythical Bokkaran and a lost race of Giants. What will you find as you step out into this unknown landscape? === This event is part of an open-ended, inclusive game of D&D. This game is an on-going "sandbox" adventure, which means existing players can drop-in, and new and one-time players are always welcome. We should have a few regulars (and some irregulars!), and more people of all kinds are welcome. The key rules for this game are respect, support, and inclusion. Let's let everyone play and have fun! (Particularly we value role play and not having anyone dominate the experience for others.) Also this is a PG "all ages" game, as we may sometimes have younger players in the party. No commitment is expected - just come for a night and see how you like it! If you are new to the game, please create a 2nd level character, or you can contact me for help creating a character for you. Use the standard array system for calculating your key stats [15, 14, 13, 12, 10, 8]. You have 20 gold pieces in your pocket, and whatever reasonable gear that makes sense for your character. Feel free to contact me with any questions. Please also select an image portrait that represents your character. We will use the portrait (can be a head shot or full character image) in some combat maps. PLEASE NOTE: this game starts with major limitations on magic. No wizard, sorcerer, or warlock classes are available to you, and no spells usable by these classes are available for any class (For example, the cantrip "Blade Ward" is not available to Bards because it is also available to Wizards. Vicious Mockery is available to Bards because it isn't available to Sorcerers/Warlocks/Wizards). Part of this game will be unlocking magical abilities (you aren't just chasing gold and treasure, but magic and power!). (If there's a particular spell that you want for your character's role play, let me know and I'm open to granting exceptions to this rule, for your role play. But offensive spells usable by these 3 classes are basically out.) If possible please bring a backstory to explain how your character decided (or was forced!) to come out to the edge of this great desert. Beginners are welcome - you don't need to know how to play D&D or have any role playing experience! But please bring an interest to embody your character and participate! Role playing should be fun, and not a grind. This game is a sandbox adventure, which means you can do what you want -- every direction on the compass holds many areas to discover and explore. There's a deep lore connecting many map areas together. As the GM, I won't fudge rolls, and scale encounters -- it's up to you to read the landscape and stay safe. I will give you environmental clues when you are going somewhere very dangerous, and generally the further you go away from town the more dangerous things become. If your character dies, you can start a new one back in town, and pick up the adventure and exploration with the rest of the party. I won't provide you with a history of what the party has done in past adventures. The party can record what they find in a common notebook and store treasure of a shared party chest (or you can run out recklessly into the middle of the desert and get lost!).

The Deserts of Ajiibwan: an RPG open world adventure

Online event

You stand on edge of the great desert of Ajiibwan, at the outer reaches of a crumbling, but still powerful empire. You've arrived at a small desert fort, after many days hard travel. You've come here for a reason: running away from trouble, seeking your fortune, proving your mettle, or perhaps escaping a disturbing or horrific past? At the fort, you meet a few other like-minded (or foolhardy!) souls, and agree to venture out beyond the sandstone walls together. Past the Empire guard standing at the rusting iron gates, and relative safety of the walls, you head out to explore the surrounding area. There are rumors of unknown magic, towering ruins, mysterious underground networks, and spoils from an ancient war between the mythical Bokkaran and a lost race of Giants. What will you find as you step out into this unknown landscape? === This event is part of an open-ended, inclusive game of D&D. This game is an on-going "sandbox" adventure, which means existing players can drop-in, and new and one-time players are always welcome. We should have a few regulars (and some irregulars!), and more people of all kinds are welcome. The key rules for this game are respect, support, and inclusion. Let's let everyone play and have fun! (Particularly we value role play and not having anyone dominate the experience for others.) Also this is a PG "all ages" game, as we may sometimes have younger players in the party. No commitment is expected - just come for a night and see how you like it! If you are new to the game, please create a 2nd level character, or you can contact me for help creating a character for you. Use the standard array system for calculating your key stats [15, 14, 13, 12, 10, 8]. You have 20 gold pieces in your pocket, and whatever reasonable gear that makes sense for your character. Feel free to contact me with any questions. Please also select an image portrait that represents your character. We will use the portrait (can be a head shot or full character image) in some combat maps. PLEASE NOTE: this game starts with major limitations on magic. No wizard, sorcerer, or warlock classes are available to you, and no spells usable by these classes are available for any class (For example, the cantrip "Blade Ward" is not available to Bards because it is also available to Wizards. Vicious Mockery is available to Bards because it isn't available to Sorcerers/Warlocks/Wizards). Part of this game will be unlocking magical abilities (you aren't just chasing gold and treasure, but magic and power!). (If there's a particular spell that you want for your character's role play, let me know and I'm open to granting exceptions to this rule, for your role play. But offensive spells usable by these 3 classes are basically out.) If possible please bring a backstory to explain how your character decided (or was forced!) to come out to the edge of this great desert. Beginners are welcome - you don't need to know how to play D&D or have any role playing experience! But please bring an interest to embody your character and participate! Role playing should be fun, and not a grind. This game is a sandbox adventure, which means you can do what you want -- every direction on the compass holds many areas to discover and explore. There's a deep lore connecting many map areas together. As the GM, I won't fudge rolls, and scale encounters -- it's up to you to read the landscape and stay safe. I will give you environmental clues when you are going somewhere very dangerous, and generally the further you go away from town the more dangerous things become. If your character dies, you can start a new one back in town, and pick up the adventure and exploration with the rest of the party. I won't provide you with a history of what the party has done in past adventures. The party can record what they find in a common notebook and store treasure of a shared party chest (or you can run out recklessly into the middle of the desert and get lost!).

The Deserts of Ajiibwan: an RPG open world adventure

Online event

You stand on edge of the great desert of Ajiibwan, at the outer reaches of a crumbling, but still powerful empire. You've arrived at a small desert fort, after many days hard travel. You've come here for a reason: running away from trouble, seeking your fortune, proving your mettle, or perhaps escaping a disturbing or horrific past? At the fort, you meet a few other like-minded (or foolhardy!) souls, and agree to venture out beyond the sandstone walls together. Past the Empire guard standing at the rusting iron gates, and relative safety of the walls, you head out to explore the surrounding area. There are rumors of unknown magic, towering ruins, mysterious underground networks, and spoils from an ancient war between the mythical Bokkaran and a lost race of Giants. What will you find as you step out into this unknown landscape? === This event is part of an open-ended, inclusive game of D&D. This game is an on-going "sandbox" adventure, which means existing players can drop-in, and new and one-time players are always welcome. We should have a few regulars (and some irregulars!), and more people of all kinds are welcome. The key rules for this game are respect, support, and inclusion. Let's let everyone play and have fun! (Particularly we value role play and not having anyone dominate the experience for others.) Also this is a PG "all ages" game, as we may sometimes have younger players in the party. No commitment is expected - just come for a night and see how you like it! If you are new to the game, please create a 2nd level character, or you can contact me for help creating a character for you. Use the standard array system for calculating your key stats [15, 14, 13, 12, 10, 8]. You have 20 gold pieces in your pocket, and whatever reasonable gear that makes sense for your character. Feel free to contact me with any questions. Please also select an image portrait that represents your character. We will use the portrait (can be a head shot or full character image) in some combat maps. PLEASE NOTE: this game starts with major limitations on magic. No wizard, sorcerer, or warlock classes are available to you, and no spells usable by these classes are available for any class (For example, the cantrip "Blade Ward" is not available to Bards because it is also available to Wizards. Vicious Mockery is available to Bards because it isn't available to Sorcerers/Warlocks/Wizards). Part of this game will be unlocking magical abilities (you aren't just chasing gold and treasure, but magic and power!). (If there's a particular spell that you want for your character's role play, let me know and I'm open to granting exceptions to this rule, for your role play. But offensive spells usable by these 3 classes are basically out.) If possible please bring a backstory to explain how your character decided (or was forced!) to come out to the edge of this great desert. Beginners are welcome - you don't need to know how to play D&D or have any role playing experience! But please bring an interest to embody your character and participate! Role playing should be fun, and not a grind. This game is a sandbox adventure, which means you can do what you want -- every direction on the compass holds many areas to discover and explore. There's a deep lore connecting many map areas together. As the GM, I won't fudge rolls, and scale encounters -- it's up to you to read the landscape and stay safe. I will give you environmental clues when you are going somewhere very dangerous, and generally the further you go away from town the more dangerous things become. If your character dies, you can start a new one back in town, and pick up the adventure and exploration with the rest of the party. I won't provide you with a history of what the party has done in past adventures. The party can record what they find in a common notebook and store treasure of a shared party chest (or you can run out recklessly into the middle of the desert and get lost!).

Past events (19)

Photos (3)