Galaxies at war, high-tech gadgets and weapons, robots, aliens, starfighters, and ancient machines with the power to shape reality - All of these make the core of Esper Genesis, powered by the 5th Edition rules of the world's greatest roleplaying game. Taking on the role of a galactic hero, you can forge your destiny within a universe of advanced technologies and hidden mysteries.
The universe is vast, varied, and filled with an infinite number of peoples, cultures, and traditions. Within the cluster of planets known as the Silrayne Arc, the myriad of races continue to strive as they live amongst each other. Throughout this amalgam of planets, societies, and cultures, each have one thing in common: The Crucibles. No one knows where the Crucibles come from. They are composed of a material that is both similar yet foreign to every other known material in the universe. Inside each Crucible is a core from where raw Sorium is harvested. Sorium is a form of energy that has been used throughout generations to power ships, cities, items used in everyday life, and can even be wielded by some to perform the art of Melding, a practice of warping the fabric of reality to create extraordinary effects. Beings capable of such feats have achieved Esper Genesis - a connection to the universe that can be both amazing and dangerously terrifying. It is a power many feel the people of the galaxy are not ready to wield.
You’ve definitely had better days. Falsely accused of acts of treason, you and several others were brought aboard the Eos Keldor, a famous battleship of the Lorendi Imperium. The Lorendi have never been known for giving fair trials - or even giving trials at all, for that matter, so who knows how long it will be before it all just gets worse. All you do know is that you and your cellmates may be here a while...
Pre-gens provided (but also see comment below about Crucible Corps organized play); all supplies needed provided, but feel free to bring your favorite set(s) of polyhedral dice.