a couple of us are writing a game using the html5 canvas element and
familiar with the canvas element and what can be done with it from
However, as im getting deeper into the implementation of my game im
getting a little worried about performance. Not graphics wise (its all
2D and straightforward) but as far as data structures and memory size.
im used to c where at least i have control over data characteristics.
foreign to me but so far so good.
Does anyone have any tips on keeping data structure size down or
but i do have to close the web page to save edits to the javascipt
file. that could just be my own fault for using an editor written in
java (i use jedit).
On Tue, Jul 6, 2010 at 10:13 PM, Tim Holt <[address removed]> wrote:
> Anyone messing around in this space for game development? ?I've been
> curious as of late to what one could accomplish with
> http://thejit.org... ?Some pretty interesting displays in there
> that make me think "Boy that would look cool in some kind of game UI"
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