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Re: [San-Antonio-Game-Engineers] Javascript based game development?

From: mike
Sent on: Wednesday, July 7, 2010 1:32 AM
Tim,

a couple of us are writing a game using the html5 canvas element and
javascript. there is a pretty decent article series that gets you
familiar with the canvas element and what can be done with it from
javascript
http://www.bright...­

However, as im getting deeper into the implementation of my game im
getting a little worried about performance. Not graphics wise (its all
2D and straightforward) but as far as data structures and memory size.
im used to c where at least i have control over data characteristics.
Using javascript for something more complex than form validation is
foreign to me but so far so good.

Does anyone have any tips on keeping data structure size down or
efficient in javascript? im not experiencing any slow down in the game
but i do have to close the web page to save edits to the javascipt
file. that could just be my own fault for using an editor written in
java (i use jedit).

On Tue, Jul 6, 2010 at 10:13 PM, Tim Holt <[address removed]> wrote:
> Anyone messing around in this space for game development? ?I've been
> curious as of late to what one could accomplish with
> Javascript/jQuery/et­c.
>
> I stumbled on this Javascript based visualization library today -->
> http://thejit.org...­ ?Some pretty interesting displays in there
> that make me think "Boy that would look cool in some kind of game UI"
>
> TIm
>
>
>
> --
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> This message was sent by Tim Holt ([address removed]) from San Antonio Game Engineers.
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