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Meet the Game and App Press!

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Meet The Press!
Arguably the best way to get the word out about your game or your game company is to get media coverage. Well respected online and physical magazines, TV shows, and review sites provide their audience with an expert, unbiased viewpoint and so have a great deal more credibility than advertising. Media coverage can make a marked difference in not only spreading the word, but also how your game or company is perceived.

So how do you entice a journalist to write your story? To answer that we have assembled a panel of game-media giants to tell you about how they view the world. Find out what makes them tick, what they want to write about, and what pisses them off.
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Chris Baker Wired Magazine Chris Baker – Senior Editor, Wired magazine
Chris Baker writes and edits stories for Wired. He has also contributed to Slate, Entertainment Weekly, Spin, Maxim, Giant Robot, Film Threat, EGM, Kill Screen, and the 1-Up zine.

Jeff Scott 148 Apps Jeff Scott – Founder & Chief Editor,
Jeff Scott is the founder of the 148Apps network of sites covering mobile applications and the business surrounding the development of apps. Launched in 2008, 148Apps is an innovator in the mobile apps space, being one of the first sites to publish statistics and metrics on the app marketplaces it covers. Based in San Francisco, his background is in web and mobile application development, having worked for a variety of startups large and small before starting his own web publishing company.

Dean Takahashi Dean Takahashi – GamesBeat
Dean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.

Sam Kennedy IGN Sam Kennedy –
Sam Kennedy has been a pioneer in the videogame media since the mid-90s. He started his career by launching and then went on to work at such publications as GameFan, GameSpot, EGM , and the Official U.S. PlayStation Magazine . In 2003 he launched, the first community and content destination for gamers, and later its two associated sites and He oversaw the 1UP Network until its acquisition by IGN in 2011, after which he took on a broader role of Audience Generation Director for IGN, building audiences and communities for,, and

AJ Glasser

AJ Glasser – Lead Writer, Inside Network
AJ Glasser is lead writer for Inside Network. Inside Network covers Inside Social Games, Inside Mobile Apps, Inside Facebook and App Data. AJ is a prolific lead writer on games, apps, and social networks. Previously, she served as News Editor at GamePro Media and as San Francisco Correspondent for Gawker Media games blog, Kotaku. Her work can also be found in Future US Inc. publications like and the Official PlayStation and Xbox magazines. AJ earned her Masters of Journalism from Stanford University, and her undergraduate degree in International Relations from Mills College..

Lightning Talks:

Philo Northrup Co-Founder enVie Interactive

Philo Northrup – Co-Founder Envie Interactive
has been gamifying art and artifying games spanning three decades with over 50 titles published and countless awards garnered including Best Downloadable Game of the Year and a National Endowment for the Arts Grant. His lifelong passion for the arts and the desire to play while he works will be on display as he lets us in on how his newest project, VIE: Virtual Island of Entertainment, is taking a slice out of a billion person pie.

Ben Savage CEO Sibblingz

Ben Savage – CEO Sibblingz
Facebook, Apple, and Google are all fighting over the emerging 14 Billion dollar mobile games market, with each party trying to attract developers into creating content for their respective platform. Sibblingz developed Spaceport so that developers don't have to choose one over another. Welcome to Platform independence.


  • 6-6:40 pm: Table Demos Networking,refreshments
  • 6:40 - 7:00 Lighting Talks, Intros
  • 7:00 - 7:15 Break
  • 7:30-8:30 pm: Panel "Meet the Game and App Press"
  • 8:30-9:30 pm: More Networking, Table Demos and close

Moderators: Ann Burkett Chair SV IGDA, Simon Amarasignham Director SV IGDA

Brought to you by The Silicon Valley IGDA

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Thank you to our Venue Host: Google

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