What we're about

This group is for anyone interested in philosophy--regardless of education level, or familiarity with the subject matter (you don't need to be an expert in metaphysics to join--and if you have no idea what 'metaphysics' even means, that's O.K. too!). A new topic will be introduced for discussion every week, with all attendees given an opportunity to participate. We will meet on Monday nights from 6:30-7:30PM at Saxby's in Haddonfield, NJ.

The general format is as follows:

6:30-6:45PM: Introductions/Order Food or Beverage/Say Hi!

6:45-7:00PM: Introduction of Topic. Organizer, or another designated person, will present the topic, and all in attendance will have the opportunity to present their initial thoughts.

7:00-7:30PM (can go up until 8PM, as necessary): Discussion of Topic.

Welcome!/General Meetup 'Rules': https://drive.google.com/file/d/1rLZol1qBtX6TPLpL_lsG9FuaLtFTUOxd

Upcoming events (1)

Wittgenstein Language-Games ('Meaning is Usage')

Saxbys Haddonfield

(Ludwig Wittgenstein is recognized in some scholarly circles as a philosopher who believed he had the logical answers to many of life's biggest questions in his youth, only to later counter his younger self with new theories that allow for a healthier degree of skepticism. Many who reminisce on their own teenage years can relate.) The concept of 'language-games' is reliant on the principle that humans use language in many different ways: for example, a language-game may involve using words for such varieties of purpose as inquiring about an object, referring to the state of an object, or to command/order someone to do something with said object. Wittgenstein himself provides the hypothetical of the use of "Water!": it could be a request/command (e.g. 'bring me a glass of water'), exclamation (e.g. a warning that the water is contaminated), an answer to another person's question, or a secret code among a subgroup with 'inside knowledge' about what is being inferred. According to Wittgenstein, the meanings of words are dependent on the 'language-game' of use--and outside of context, good luck looking for meaning. Even the use of the word 'game' reflects the role of context: athletic competitions, gambling, board games, and military strategies (and these days, video games) could be discussed through the use of the word, and without knowing which one, where does that leave the meaning of the word 'game'? Furthermore, language-games go beyond simply communicating word meanings: they are also essential to sentence meanings. Sentences lack meaning if independent of particular context/purpose of usage. For example, the sentence "Moses did not exist" may indicate: - That no historical person fits the descriptions used to identify the scriptural character. - That the Israelites' leader went by a different name. - That there could not have been an individual who achieved what scripture claims Moses has done. With all this said: how does one follow the rules of 'language-games'? It comes down to whether behaviors match expectations. This suggests that rule-following of language-games is, ultimately, a social activity. Optional Readings: 'Meaning is Use: Wittgenstein on the Limits of Language' (online article by Tim Rayner): https://philosophyforchange.wordpress.com/2014/03/11/meaning-is-use-wittgenstein-on-the-limits-of-language/ 'Chapter 30 Wittgenstein: Language-Games and Forms of Life ' (11-page PDF. National Programme on Technology Enhanced Learning. By Sreekumar Nellickappilly): https://nptel.ac.in/courses/109106051/Module%204/Chapter%2030.pdf 'Wittgenstein's Concept of Language Games' (16-page PDF--with a healthy dose of whitespace and margins--by Roshan Ara): http://pu.edu.pk/images/journal/phill/PDF-files/3Concept%20of%20Language%20-%20Roshan%20Ara.pdf

Past events (12)

Philosophy and the Existence of God (2)

Saxbys Haddonfield

Photos (4)

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