addressalign-toparrow-leftarrow-rightbackbellblockcalendarcameraccwcheckchevron-downchevron-leftchevron-rightchevron-small-downchevron-small-leftchevron-small-rightchevron-small-upchevron-upcircle-with-checkcircle-with-crosscircle-with-pluscrossdots-three-verticaleditemptyheartexporteye-with-lineeyefacebookfolderfullheartglobegmailgooglegroupshelp-with-circleimageimagesinstagramlinklocation-pinm-swarmSearchmailmessagesminusmoremuplabelShape 3 + Rectangle 1ShapeoutlookpersonJoin Group on CardStartprice-ribbonShapeShapeShapeShapeImported LayersImported LayersImported Layersshieldstartickettrashtriangle-downtriangle-uptwitteruserwarningyahoo

Do your homework... AND Scott presents artist tools

  • Dec 1, 2010 · 6:45 PM
  • This location is no longer available

Well, it's about time we hear from an artist. I can't speak for the rest of you, but frankly I'm tired of hearing from loser programmer types. (I'm just kidding, I love you guys.) Anyway, Scott is going to take us through the awesome world of Blender (basically a free maya). He may also show some other cool stuff as well. We're going to give him a Game Dev 15 minutes (which means 30 minutes). What must you pay for your tickets, you might ask? Yes, we have finally reached the point where you all must be charged admission to come to our meetup. The price: one completed homework assignment (or you singing "I'm a little teapot" in front of the meetup). The homework assignment is: HOMEWORK ASSIGNMENT #1: Create
on paper (or computer) a level for a 2D sidescroller. This level should represent one piece of a wider game that we could collaborate together to make as a meetup. It also should go along with the rock theme. The levels will be judged as follows: - Easy to use controls - Easy to make other levels using the same mechanics - Innovativeness of the level/underlying game - Easy to actually construct The homework should take anywhere from 5 minutes to 4 hours depending on how much time you have. Each person should be able to present their game level in under a minute. I'd also like you to spend 30 seconds telling us what you learned when building your level. (i.e. "Shit, this is harder than I thought.") After we see the levels, we'll select the best level from the criteria. We'll have a short discussion about this level and the broader game it could be part of. From there, we'll figure out the next steps. Finally, as always, you are welcome to present any projects underway. I will give anyone 5 minutes. I'll be showing off the next iteration of my tool/game. Here is what the schedule looks like: 6:45-7:00 Just Chill and wait for everyone to show up (informal show and tell if you want) 7:00-7:10 Introductions 7:10-7:25 Scott gives us an Artist view 7:25-7:40 Extra time for Scott since no presenter has finished in 15 minutes 7:40-7:55 Show and tell for rock games levels (your homework) 7:55-8:00 Pick the best level of the bunch 8:00-8:10: Quick discussion about good level design 8:10-8:30 Discussion about the rock game 8:30-8:40 Plan next steps for our Rock Game 8:40-9:00 Open Show and Tell

Join or login to comment.

  • Tim

    great presentation and level ideas! i think we're getting somewhere on this game idea, and i'd love to see it take more shape in the future.

    December 6, 2010

  • Wes E.

    I loved seeing people's rock levels! The art demonstration was good, but I was intimidated by how difficult it seemed. I'm looking forward to seeing people's enemy designs/art styles next time.

    December 4, 2010

  • Daniel E.

    Was good to meet everyone, and I applaud any artist that can take an asset from concept through to a working in-game entity. Sometime I would enjoy having just a casual social meetup in addition to the show and tells. I wish there were more representatives from the few local game companies coming, if any of you are reading this, you should be supporting your indie community!

    December 3, 2010

  • Steve G.

    I've scanned and uploaded all of the level design sketches from this meeting into the meeting photo album. The Meetup website will allow you to play them as a slideshow; you can also click on the "ALL SIZES" link above the picture and select the Original (and more detailed) image scan for display.

    December 2, 2010

  • Steve G.

    Enjoyed the meetup and the presentation on artist's tools, which was very interesting. (And, as a programmer with little or no capacity for visual artwork, maybe a little terrifying. But in a GOOD way!)

    December 2, 2010

  • Jesse C.

    I enjoyed the meetup. I'd like to see more show and tell at future meetings.

    December 2, 2010

  • A former member
    A former member

    I was not feeling the best so I did not enjoy the meeting as much. Everyone contributed what they did and there were good ideas.

    December 2, 2010

  • A former member
    A former member

    Always a good time with those guys!

    December 2, 2010

  • Nick A.

    I'm glad everyone did their homework. It was nice to find a good, viable game to go forward on. I also enjoyed seeing the process an artist follows. I hope next show and tell brings more, though.

    December 2, 2010

11 went

Our Sponsors

People in this
Meetup are also in:

Sign up

Meetup members, Log in

By clicking "Sign up" or "Sign up using Facebook", you confirm that you accept our Terms of Service & Privacy Policy