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(Group2): Dungeons and Dragons 5e: The Curse of Strahd

The store will be closed on 11/19, and we've decided everyone will most likely be busy on Thanksgiving weekend, so we will be resuming on 12/3.


Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner—and you are invited.
________________________________________________________________________

--IMPORTANT STUFF HERE--

Hey guys! I'll be running the Curse of Strahd campaign from now until we manage to save the land of Barovia (or die trying). For this campaign, you will need a 5th level character. Feel free to build a new character using any of the options contained in the 5th Edition Player's Handbook or the Sword Coast Adventurer's Guide.

Curse of Strahd also contains an optional background and a unique list of trinkets. Please check out http://media.wizards.com/2016/downloads/DND/CoS_Character_Options.pdf if you'd like to play a Haunted One or if you're interested in a creepy, Gothic item to start the campaign out with.

--THEME AND ADVICE--

Curse of Strahd is set in a world inspired by classic Gothic horror. It's a setting filled with crumbling castles, misty forests, muddy graveyards and mysterious characters. As such, I would strongly recommend creating a semi-serious character for this campaign. If your character is too grim, it could make the setting overly bleak and hostile. And if your character is too silly, it might clash with the rest of the setting.

In classic Gothic horror fiction, it's traditional to include characters who are either highly pure and virtuous or characters who are hiding some sort of dark secret. Feel free to keep these standard tropes in the back of your mind while you create your character, but don't feel too limited by them! As always, creating a character that sounds fun to roleplay takes precedence.

--BACKGROUND AND OTHER INFORMATION--

From this point on, I'm going to ramble about the history of D&D and other things you might not care about. Feel free to ignore all of this.

This campaign is based on classic Gothic fiction. Think Bram Stoker, Edgar Allen Poe or Mary Shelley, rather than Stephenie Meyer or Anne Rice. Curse of Strahd is based on Ravenloft, a 1983 campaign module for Advanced D&D, originally written by Tracy and Laura Hickman. They playtested this adventure every Halloween for five years before it was finally released to the general public, and it has gone on to become one of the most famous D&D modules of all time.

Curse of Strahd contains most of the content from the original Ravenloft module, plus a wide range of other locations, characters and quests to undertake. It's very well-written, and looks like a lot of fun both to run and to play! It includes some unique game mechanics that I'm particularly looking forward to showing you all.

If you have any questions, comments or concerns (or if you want a list of suggested Gothic books/poems/films/etc), please let me know! See you at the game!

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  • kurt g.

    Looking forward to some gothic horror action!

    November 26

  • Will P.

    Hey guys, I'm going to have to cancel for tomorrow. I'm unexpectedly having company this weekend, so I'll be all tied up. Let's reschedule for next weekend.

    November 11

    • Douglas B.

      That's fine. We'll see you next week. Thank you very much for DMing.

      November 11

  • Gareth R.

    Can we roll for stats?

    November 8

    • Will

      I believe 27 point buy

      November 10

    • Will P.

      No, please either use the standard array or the point buy system described in the official rules.

      November 10

  • kurt g.

    I will be over at a gaming convention in Michigan, but have fun without Varikov/me!

    November 6

8 went

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