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A fantastic treasure trove is yours for the taking in this adventure for the world's greatest roleplaying game. Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin! In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern.
||||So Sorry, but full with 10 players|||| • What we'll do Based in an artistically licensed City of Doors, Sigil, expect: · interplanar travel · varied combat · political and social intrigue · DM attempts at humor · a story buried beneath it all ... somewhere ... _______________________________ • What to bring 1. Your corporeal, spiritual, and mental self. 2. Fun attitude. Life happens. We're here for a break from that. 3. Open mind. Fantasy game. Come on. 4. Understand that while I am the DM, I'm still only mortal (human, whatever). 5. No dice? We have dice. 6. No books? We have books. 7. No stationary? We have that too. **************** 8. Character Idea. Answer these questions: - using weapons or magic? - fight in melee or range? - direct action or supportive assistance? - what is the story? a.k.a. how did the character become who and what they are? **************** _______________________________ • Important to know Any and all PRINTED classes/races/backgrounds/spells/etc. accepted and encouraged. Cosmetic changes for aesthetic/background/character traits enjoyed. We have a Half-Orc Barbarian Noble. There's a Tiefling (part demon) Warlock contracted to Faeries. That kind of thing.
Ready for a blast from the past? Take a trip into one of the oldest and most venerable settings in D&D history, Gary Gygax's own World of Greyhawk, as we commence running Ghosts of Saltmarsh! The isolated coastal village Saltmarsh has long escaped notice in the backwaters of the august Kingdom of Keoland, one of the oldest kingdoms of the Flanaess, but recent events threaten to upend their way of life as the people of Saltmarsh find themselves torn between centuries of tradition and the progressive ambitions of the Crown. But as local politicians bicker behind closed doors, life must go on, and the people of Saltmarsh must contend with the same troubles they always have. Pirates and bandits roam the Azure Coast, raiding as they will, now unchecked while the Royal Navy rebuilds after a series of disastrous engagements nearly saw Keoland's naval power shattered forever. Evil that has long dwelt in the nearby Dreadwood and Hool Marshes threatens to spill over those fragile boundaries at all times, only held fast by the blades of Elven rangers, stalwart Keoish soldiers, and on occasion brave adventurers. Rumors of haunted towers, buried treasure, and ghost ships swim about the local taverns, waiting for either the brave or foolish to take the plunge. Wealth and renown await those with the courage and the wits to earn them... or a swift, watery grave. Like Tales of the Yawning Portal, Ghosts of Saltmarsh is a compilation of classic adventures converted to 5E, all with a naval theme. We are currently running the first adventure, the Sinister Secret of Saltmarsh. We currently have NO MORE SEATS AVAILABLE, but our attendance is always in flux so if you are interested feel free to keep an eye on this page! Players of all skill levels are welcome. We'll teach you everything you need to know, and if you need to pick any gear you can pick it up from TEG! THE ONLY (OTHER) RULE: If you're new and have not made a character or played 5th edition please try to arrive half an hour early (that's 5:30 PM) so we can stay on schedule and have some solid game time. We can help you build a character! Thanks from all of us!
TRAGICALLY, THIS GROUP IS NOW FULL. Sorry! If you're interested in learning how to play D&D from the bottom up, come learn with fellow newcomers to the oldest and most venerated RPG in the world! We'll walk through everything you need, from character sheets to actually adventuring. We're currently running Princes of the Apocalypse, an adventure starting at 1st level placed in the verdant Dessarin Valley, just shy of the savage north. As you and your companions explore the lands around the peaceful town of Red Larch, you'll uncover conspiracy, mystery, treasure, and more! But have a care; forces beyond mortal ken watch your every move. A single misstep may bring apocalypse to all the Forgotten Realms! If you are interested in attending, YOU MUST RSVP! If possible, please bring dice, paper/writing tools, a sense of humor, patience, and all the imagination you can muster. And as always, please adhere to basic etiquette. I hope to see you all in Red Larch!