In this class Klil H. Neori will demonstrate some applications of concepts from physics to designing responsive and credible games.
The class will have two main parts:
1. *Basic physics in the Unity Engine*: movement, collision, forces and friction.
2. *Using physics to control your game*, featuring three main examples: platforming, space exploration, and drag-and-drop.
Klil H. Neori graduated from UAlbany with a PhD in physics in 2015, after which he transitioned into video game design. He is currently a software developer at FlyInside FSX - FlyInside Inc. (https://www.facebook.com/FlyInsideFSX/), a VR flight simulator startup, and Outreach Coordinator for TVGS. His main independent creation is Plane Defensive, a puzzle/strategy/action prototype available on itch.io.