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1E/2E AD&D: Greyhawk Campaign

Emerging from the Mines our heroes are net by St. Cuthbert's avatar of an old tinker who is accompanied by the newest member of the party a human cleric (Raul).  They are informed of the mission to the Caverns of Thracia and instructed to seek removal of the curse still associated with the barbarian.  They quickly return to City State in search of Llangwellan the Blue to pay for his powerful magic and have the curse of death removed from the Barbarian (Chris).  Locating the Tower of Magic and sensing that many eyes are watching our heroes, they pay the 50,000 gold pieces and a limited wish spell is cast upon the barbarian.  He asks his question and in turn is instructed to draw another card from the deck as history is being changed by magic.  He draws the Key (Queen of Hearts) and both the magic user and the 50,000 gold pieces disappear.  Our heroes find themselves back in the street and the barbarian now holds a treasure map and a magical 2-handed sword (+1, +3 vs. regenerating creatures).

As they plan their next move a crowd begins to point and words can be overheard identifying our heroes as those who returned from the Mines.  Unsure of what this new notoriety means the party abandons all plans to remain within City State and they safely return to the wilds and head north.

Now on their way to seek the Caverns of Thracia  and fulfill the deities commands our heroes quickly remember just how wild the countryside is at night.  Their first day is uneventful.  But, the night brings a pack of twenty wolves.  As the first watch tries to wake the party the wolves attack.  The battle rages.

Wolves are attacking from all sides.  Each hero has to battle multiple wolves and then the critical fails begin.  Fighters are falling to the ground and require assistance.  The newest cleric (Raul) takes multiple bites and falls in combat.  With the gnome illusionist/thief (Simon) casting color spray spell after spell the tide finally turns and they chase off the final wolf.  The party is severely wounded.  No one escaped unscathed.

Recovering as best they can they move to the next watch.  The cleric (Steven) is paying attention while the barbarian (Chris) is unaware that two trolls smell the remains of the fallen wolves and have come to investigate.  Stepping out of the forest the trolls quickly engage the party.

This battle ends quickly as the trolls are out numbered.  Our heroes make it through the night and head north along the river skirting the forest.  They make it through the day and sit down along the riverbank and set first watch.

Facing the river, the gnome illusionist/thief (Simon) is unable to see the treat within the water as his infravision is blocked by the water.  Surprised, he receives the barrage of thirty darts thrown by the ten lizardmen who are advancing and within short range.

Many of the darts find their mark and the gnome is severely wounded.  Rallying to his aid the heroes who are awake are barely enough to handle the onrushing lizardmen.  Then a group of them grapple the gnome and begin to pull him into the river.  One has a hold of his right arm, and another has the gnome in a headlock.  They begin to drag him toward them.  The cleric (Steven) who has awaken prepares a hold person spell and tries to save the gnome...

See you all Thursday!

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  • Mario D.

    I will be there on Wednesday!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    June 30, 2014

  • Christopher R.

    Im not gonna be able to make it I work Wednesday 5 to 9

    June 30, 2014

6 went

  • Sid
  • A former member
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