• DUUG #25: Live long and DUUG!

    The Vaults - Dogpatch Labs

    "A CLASS-M PLANET, Captain. Gravity and atmosphere, close to Earth standards. Recommend we send a small away team to a gathering - a Unification ceremony, apparently. Command personnel and Science, of course... and send plenty of holograms and redshirts too. You never know..." This DUUG is happening on Weds the 28th of August from[masked]pm! We are pleased to announce that this event will be hosted by the good people at Dogpatch Labs and that we'll have their Vaults Event Room to ourselves on the night! Bring your colleagues, bring your friends - tonight, there's something for everyone! Map here (https://goo.gl/maps/mvQZNj2buNE2). Website here (http://dogpatchlabs.com/) (pierce the veil with cybervision and... THE INTERNET!). Holodecks? Old hat! What you need - is a Vologram! Volograms - an Irish startup that creates volumetric holograms (or volograms) of real-world people and objects - are essentially a video of 3D meshes and can be experienced in any 3D application, including AR and VR. The goal of Volograms is to make reality capture available to everyone! For PRESENTATION A, Volograms’ lead software developer Patrick Geoghegan will speak about how they use Unity to add and play volograms in a 3D scene, as well as how volograms are integrated into AR and VR applications. He will speak about some of the challenges involved in integrating this technology into Unity...! In PRESENTATION B, it's the mobile SPACE - THE FINAL FRONTIER! These are the voyages of DIGIT Game Studios, Ireland's biggest Game Development Studio (and a Scopely studio since May 2019!). Their continuing mission (amongst others) - to create STAR TREK: Fleet Command, a AAA mobile strategy MMO! We're lucky enough to host Dominique Boutin, Head of Technology at DIGIT! Dominique has 9 years F2P Game Development experience, 19 years experience in Game Technology, 31 years programming and enjoying computer games AND was one of DUUG's very first speakers! We are incredibly excited to welcome Dominique back and we're excited to catch up with him (especially now some NDA's have expired! =P ====================================================================== GAME DEV FOR BEGINNERS - Skill Boost is about to run it's introductory course once more! This is a perfect opportunity to get started with scripting and developing for one of the world's great game engines! Visit https://www.meetup.com/Skill-Boost-Dublin/events/263419328/ or contact paulocarroll01 {at} gmail {dot} com for more details! ===================================================================== If you're bringing a project to playtest/show at DUUG, we encourage you to consider adding a scoreboard to the project! There's nothing like a little friendly competition to get people queuing up to take another crack at your game...! (And if you'd like some basic scoreboard code to get started, feel free to ask the DUUG organisers on the day!) RSVP, ASAP! We'll see you there! -- Rev & James! We're always looking for new topics, speakers, questions or feedback on the event - please feel free to contact us through any of the means below: http://www.meetup.com/Unity3dDublin/ http://duug.ie @DublinUnityUG https://www.facebook.com/DublinUnity3dUserGroup https://github.com/DUUG http://steamcommunity.com/groups/dublinuug

  • DUUG #24: Can I get a DUUG?

    The Vaults - Dogpatch Labs

    THE STARS ARE RIGHT! The seas boil! The skies churn with unholy omens, gyromancers are turning at 90 degree increments, and in their trances the haruspex groan of AR Hololens and educational content for young coders! They soothsay DOOM! No, correction - they say DUUG! THEY PREDICT DUUG! This DUUG is happening on Weds the 31st of July from[masked]pm! We are pleased to announce that this event will be hosted by the good people at Dogpatch Labs and that we'll have their Vaults Event Room to ourselves on the night! Bring your colleagues, bring your friends - tonight, there's something for everyone! Map here (https://goo.gl/maps/mvQZNj2buNE2). Website here (http://dogpatchlabs.com/) (pierce the veil with cybervision and... THE INTERNET!). In PRESENTATION A, reality will shift and twist - it will be AUGMENTED! Charlie Behan and Cormac White, two graduates of Computing in Games Dev at Dundalk IT present an overview of Augmented Reality (AR) Training Simulation for Mechanical Engineers using the HoloLens! Developed in Unity, and using the Microsoft Mixed-Reality Toolkit, they devised a gamified training experience for repairing the custom machinery of a partner company. Charlie and Cormac will discuss the technologies used, reflect on developing training experiences and explore the challenges they faced! There will be an extensive Q&A on the project, and on employing AR in Unity. PRESENTATION B comes to us from CoderDojo, a global volunteer-led community of free programming workshops for young people between 7 and 17! Everybody needs support when starting their coder journey - CoderDojo gives that assistance to the next generation! Philip and Tara work with the Raspberry Pi and CoderDojo Foundations - Philip is a member of the informal learning team, which creates educational content and Tara supports the Irish CoderDojo community. Come to their talk, discover the resources available to support volunteers and learn how to get involved with this incredible initiative! ====================================================================== TIME TO POWER UP - Skill Boost is delighted to announce its Intermediate Unity Course! This class will provide new developers with introductions to scene management, UI, GameManagers and more! Visit www.meetup.com/Skill-Boost-Dublin/events/[masked]/ or contact paulocarroll01 {at} gmail {dot} com for more details! ===================================================================== If you're bringing a project to playtest/show at DUUG, we encourage you to consider adding a scoreboard to the project! There's nothing like a little friendly competition to get people queuing up to take another crack at your game...! (And if you'd like some basic scoreboard code to get started, feel free to ask the DUUG organisers on the day!) RSVP, ASAP! We'll see you there! -- Rev & James! We're always looking for new topics, speakers, questions or feedback on the event - please feel free to contact us through any of the means below: http://www.meetup.com/Unity3dDublin/ http://duug.ie @DublinUnityUG https://www.facebook.com/DublinUnity3dUserGroup https://github.com/DUUG http://steamcommunity.com/groups/dublinuug

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  • DUUG #23: Time for plan DUUG!

    Talent Garden Dublin

    THIS MONTH WE FACE THE ULTIMATE BOSS - FEATURE CREEP! Poor project scoping and management dooms many an indie to AAA game - on the 27th, we hear from a game dev veteran on how to plan, design and scope for success! This DUUG is happening on Weds the 27th of February from[masked]pm! This month we plant ourselves in the Talent Garden Dublin, an innovative coworking, events and learning space in Glasnevin. The campus hosts 350 members, offering flexible workspaces, digital skills training and hundreds of events every year. With 23 campuses across 8 countries, Talent Garden also provides its members with access to a unique international network of tech professionals. Thanks Talent Garden! To get to TG by public transport, take the 83 Bus from Dublin Centre to the stop on Old Finglas Road near MET Eireann, then follow this map: (goo.gl/maps/oCzA9f5sbvK2). Website here: (dublin.talentgarden.org) Bobby Greaney is a Lead Developer and Technical Artist at Immersive VR Education Ltd, located in Waterford. Since formally transitioning to the games industry in Australia in early 2014, Bobby has worked on numerous titles released on GameJolt, Oculus and Steam. He was Lead Developer on TitanicVR, 1943: Berlin Blitz, and is currently Directing an upcoming flight sim based on the Dambusters mission. In this two-part talk, Bobby will go through the process of scoping a project from start to finish – the pitfalls, the trials and tribulations, and the successes. We’ll talk about starting from scratch, preproduction and design documentation, setting up milestones, and delivering on time. We’ll break for an interactive feedback session with your projects as well as any issues that you might be having. Afterwards, we’ll talk about scaling up – how to go from a one person unit to a team and beyond. In this section we’ll talk about tools for individual and team project management, as well as the important contacts to have for getting your project released and hopefully generating some profits! If you're bringing a project to playtest/show at DUUG, we encourage you to consider adding a scoreboard to the project! There's nothing like a little friendly competition to get people queuing up to take another crack at your game...! (And if you'd like some basic scoreboard code to get started, feel free to ask the DUUG organisers on the day!) RSVP, ASAP! We'll see you there! -- Rev & James! We're always looking for new topics, speakers, questions or feedback on the event - please feel free to contact us through any of the means below: http://www.meetup.com/Unity3dDublin/ http://duug.ie @DublinUnityUG https://www.facebook.com/DublinUnity3dUserGroup https://github.com/DUUG http://steamcommunity.com/groups/dublinuug

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  • DUUG #22: BRAIN of the DUUG

    The Vaults - Dogpatch Labs

    HERE WE SEE THE DUUG in its natural habitat, slowly awakening from hibernation. Basking in the (admittedly weak) rays of the sun, it scratches itself (procedurally), then begins to boot its artificial imagination. What fresh technology and dev techniques will 2019 bring? This DUUG is happening on Weds the 30th of January from[masked]pm! We are pleased to announce that this event will be hosted by the good people at Dogpatch Labs and that we'll have their Vaults Event Room to ourselves on the night! Bring your colleagues, bring your friends - tonight, there's something for everyone! Map here (https://goo.gl/maps/mvQZNj2buNE2). Website here (http://dogpatchlabs.com/) (pierce the veil with cybervision and... THE INTERNET!). For PRESENTATION A, please put your hands together for hobbyist of 8 years and maker of a neat lizard animations, Oisin Carroll - before he shows you how to do that in code! Delving into procedural animation, and showing you how to realistically pose characters in real time in dynamic and changing environments, he hopes to give everyone a toolbox of tricks to add life to characters in their games! Artomatix will be giving PRESENTATION B - an Irish company, founded by an American graduate of Trinity College Dublin Dr. Eric Risser. Initially a startup here in Dublin, it has grown to be a collection of researchers, artists and developers specialising in easing the growing burden on digital artists within the 3D industry, using their creative AI. Fionn Hand, their product specialist will be discussing how Artificial Intelligence impacts the industry, the challenges faced while developing new and disruptive technologies, before specifically focusing on the growth of photogrammetry processing within the games industry, and finally how AI is making it more achievable for smaller teams. GAME DEVELOPMENT FOR BEGINNERS - Just a reminder folks, we're running a comprehensive intro to Game Dev for Beginners using Unity this weekend (on the 12th!). If you or anybody you know would be interested in getting a guided introduction (with one qualified trainer and two professional Unity devs) to the engine, head over to https://www.meetup.com/Skill-Boost-Dublin/events/257186301/ and get in touch with paulocarroll01 {at} gmail {dot} com If you're bringing a project to playtest/show at DUUG, we encourage you to consider adding a scoreboard to the project! There's nothing like a little friendly competition to get people queuing up to take another crack at your game...! (And if you'd like some basic scoreboard code to get started, feel free to ask the DUUG organisers on the day!) RSVP, ASAP! We'll see you there! -- Rev & Ale & Kev & Andrew & James! We're always looking for new topics, speakers, questions or feedback on the event - please feel free to contact us through any of the means below: http://www.meetup.com/Unity3dDublin/ http://duug.ie @DublinUnityUG https://www.facebook.com/DublinUnity3dUserGroup https://github.com/DUUG http://steamcommunity.com/groups/dublinuug

  • DUUG #21: Once Upon A Time In The DUUG

    Talent Garden Dublin

    WELL HELLO THAR, PARDNER. Didn't see you under this Red Dead sun. Whut am ah doin' out he-ur? Ah'm a-just admirin' this here mighty comfy but worn sofa, this grimy exercise set, this finely tuned wood grain, this veg-e-tation - growing so lush an' atmospheric agin' this here house. Was it nature thet placed it here, just so, d'yeh think? Or was it that Brady feller? Come to DUUG #21 for a double-barrel of explosive ART talks from talented and experienced 3D artist James Brady! This DUUG is happening on Weds the 28th of November from[masked]pm! This month we plant ourselves in the Talent Garden Dublin, an innovative coworking, events and learning space in Glasnevin. The campus hosts 350 members, offering flexible workspaces, digital skills training and hundreds of events every year. With 23 campuses across 8 countries, Talent Garden also provides its members with access to a unique international network of tech professionals. Thanks Talent Garden! To get to TG by public transport, take the 83 Bus from Dublin Centre to the stop on Old Finglas Road near MET Eireann, then follow this map: (goo.gl/maps/oCzA9f5sbvK2). Website here: (dublin.talentgarden.org) James Brady is a 3D artist with 4 years experience working on AAA games and large indie projects. James has worked at Rockstar Games on the latest release Red Dead Redemption 2, along with the wildly popular multiplayer game Playerunknown’s Battlegrounds. James has also made art for Hitman 2, Halo, Firewall Zero Hour, The Forest, NotMyCar, Insurgency Sandstorm, the sequel to New World Interactive’s classic title ‘Insurgency’ and many more...! He has been featured in magazines/publications online including the Irish gaming site GameDevelopers.ie...! Check out his website: bradyart.xyz Over the two hours, James will talk about his ventures into the games industry and his experience working on some extremely popular games! Covering his career, some tips for artists/devs breaking into games and the curve-balls he's encountered, James will give advice and maybe spark some inspiration for others trying to get their foot in the door! After the talk, James will take a Q&A and review portfolio/projects, so feel free to bring your best work (or even your dog...!). If you're bringing a project to playtest/show at DUUG, we encourage you to consider adding a scoreboard to the project! There's nothing like a little friendly competition to get people queuing up to take another crack at your game...! (And if you'd like some basic scoreboard code to get started, feel free to ask the DUUG organisers on the day!) RSVP, ASAP! We'll see you there! -- Rev & Ale & Kev & Andrew & James! We're always looking for new topics, speakers, questions or feedback on the event - please feel free to contact us through any of the means below: http://www.meetup.com/Unity3dDublin/ http://duug.ie @DublinUnityUG https://www.facebook.com/DublinUnity3dUserGroup https://github.com/DUUG http://steamcommunity.com/groups/dublinuug

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  • DUUG #20: Night of the Mask of DUUG! (aka.Claw of the DUUG,aka.GEHIRNSCREI 4)

    FORBIDDEN TOMES WHISPER OF ITS EXISTENCE... of a mask forged in strange and foreign lands, a sinister hood that, when donned, transports its wearer to alien planes, manifests impossible geometry and tears in twain the veil separating the real from the virtual... It's a jolly good time! This month we are delighted to bring you a TRIPLE BARREL of presentations on Virtual Reality from VRAI (www.vrai.ie), a innovative pioneer in the field...! This DUUG is happening on Weds the 31th of October from[masked]pm! We are pleased to announce that this event will be hosted by the good people at Dogpatch Labs and that we'll have their Vaults Event Room to ourselves on the night! Bring your colleagues, bring your friends - tonight, there's something for everyone! Map here (https://goo.gl/maps/mvQZNj2buNE2). Website here (http://dogpatchlabs.com/) (pierce the veil with cybervision and... THE INTERNET!). We begin with PRESENTATION A, a talk on how VR can inspire empathy in those who experience it. In March 2018, VRAI travelled to Somalia to make a VR training experience for the UN Mine Action Service. Niall Campion, founder & creative director at VRAI, will talk about working with UNMAS, the challenges of filming in a war zone, and how VRAI managed to deliver a compelling experience in a mere 6 weeks. Next up we have Caoimhe Doyle! The Lead Developer at VRAI, Caoimhe The Lead Developer at VRAI, Caoimhe graduated from Dublin Institute of Technology in 2017 with a MSc in Creative Digital Media specialising in Digital Games. In PRESENTATION B, Caoimhe will speak about the technical aspects of the UNMAS project - using motion tracking combined with game development techniques to create truly interactive 360 video in VR with Unity. Chris McHugh brings it home with PRESENTATION C! XR Developer at VRAI, Chris will introduce us to the Oculus Go headset and detail how VRAI ported their UNMAS experience from a full immersive setup to an all-in-one VR headset. He'll also explain how to set up Unity for VR development, and showcase some tricks and techniques for building VR games. If you're bringing a project to playtest/show at DUUG, we encourage you to consider adding a scoreboard to the project! There's nothing like a little friendly competition to get people queuing up to take another crack at your game...! (And if you'd like some basic scoreboard code to get started, feel free to ask the DUUG organisers on the day!) RSVP, ASAP! We'll see you there! -- Rev & Ale & Kev & Andrew & James! We're always looking for new topics, speakers, questions or feedback on the event - please feel free to contact us through any of the means below: http://www.meetup.com/Unity3dDublin/ http://duug.ie @DublinUnityUG https://www.facebook.com/DublinUnity3dUserGroup https://github.com/DUUG http://steamcommunity.com/groups/dublinuug

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  • DUUG #19: DUUG like you mean it!

    The Vaults - Dogpatch Labs

    AS RAIN RETURNS TO THE LAND - it's time to unleash a thunderous noise and learn about how to make a splash! DUUG IS BACK! IN SEPTEMBER! IT'S THE SEPTEMBER DUUG! This DUUG is happening on Weds the 26th of September from[masked]pm! We are pleased to announce that this event will be hosted by the good people at Dogpatch Labs and that we'll have their Vaults Event Room to ourselves on the night! Bring your colleagues, bring your friends - tonight, there's something for everyone! Map here (https://goo.gl/maps/mvQZNj2buNE2). Website here (http://dogpatchlabs.com/) (pierce the veil with cybervision and... THE INTERNET!). Wielding Unity with one hand and WWISE with the other, it can only be Dónall O’Donoghue! We welcome back the esteemed audio ninja (with experience in 20+ game audio projects, producing podcasts and more!) for a demonstration of the WWISE=>Unity workflow and a showcase of exciting audio techniques! Do you have any Unity audio puzzlers? Do you seek WWISE-dom? PRESENTATION A has you covered! PRESENTATION B walks us down 'The Rocky Road to Market'! Our pathfinder will be Demid Tishin, founding partner of All Correct Group (a video game translation company) and game designer and CEO at Fun Bakers studio! His talk will cover market research, publisher relations and expectations, PR, user acquisition channels and a tantalising scootch on store KPIs and analytics...! If you're bringing a project to playtest/show at DUUG, we encourage you to consider adding a scoreboard to the project! There's nothing like a little friendly competition to get people queuing up to take another crack at your game...! (And if you'd like some basic scoreboard code to get started, feel free to ask the DUUG organisers on the day!) RSVP, ASAP! We'll see you there! -- Rev & Ale & Kev & Andrew & James! We're always looking for new topics, speakers, questions or feedback on the event - please feel free to contact us through any of the means below: http://www.meetup.com/Unity3dDublin/ http://duug.ie @DublinUnityUG https://www.facebook.com/DublinUnity3dUserGroup https://github.com/DUUG http://steamcommunity.com/groups/dublinuug

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  • DUUG #18: Old Enough To DUUG

    DoSpace CoWorking

    SENPAI NOTICED US!!! DUUG is delighted to announce that this month we're receiving a delegation from the mothership - three Technical Evangelists from Unity will be visiting at this event to give talks and answer vital questions like "how mak gam?" and "when will we see Dr. Francis again?" (Deep pull) This DUUG is happening on Weds the 29th of August from[masked]pm! The anticipation can only rise as we announce that this month we are hosted at that most excellent of spaces, DoSpace! Come for the exciting Unity talks, stay for DoSpace's beautifully appointed co-working environments, modern event space, kitchens, 450Mbps Fiber internet and membership perks! #DoSeries ! Thanks also to the Dublin City Council who are helping DoSpace to sponsor our event! Map here (https://goo.gl/maps/ks4oCb3dWn42). Website here (https://dospace.io/dublin.html) (Scour the infosphere with your cyberclaw!!!). We begin with a talk from Alice Hinton-Jones! A Unity Technical Evangelist, Alice is passionate about programming, art and story-driven games! PRESENTATION A is an Introduction to 2D World Building with Sprite Shape - a great tool for creating organic 2D environments, like those seen in Flipping Death and Rayman: Legends! We’ll also see a short demonstration of enhancing your workflow with the SpriteShape coding API…! PRESENTATION B will be given by Ciro Continisio, a Unity Technical Evangelist for the EMEA region who joined Unity after years of developing games at his own company Tiny Colossus and working as a Certification Tester at EA. After creating two commercial games (UFHO2 and Slybots) he now travels from conference to conference, spreading the word about Unity! Ciro’s talk is about Cinemachine, Unity's new smart camera system. He will go over slightly more advanced things you can do with Cinemachine, to really improve the feel of your game with refined camera movements. Regardless of whether you are working with 3D or 2D, you'll probably find something for you in this talk! We're also delighted to host Lisa Eliasson! Lisa is a Coordinator for the Evangelism and Business Development team in EMEA. Apart from being an all-around team mum, she spends her days coordinating Evangelism Event inquiries and organizing community events, meetups, and online events for Unity professionals and Unity enthusiasts to meet, network and empower them with tools, skills, and connections needed in the games industry. Our visitors will also have some notes on Unity Training / Certification. The day will be absolutely packed - don't miss this one! Unfortunately, this event will not be wheel-chair accessible. If you're bringing a project to playtest/show at DUUG, we encourage you to consider adding a scoreboard to the project! There's nothing like a little friendly competition to get people queuing up to take another crack at your game...! (And if you'd like some basic scoreboard code to get started, feel free to ask the DUUG organisers on the day!) RSVP, ASAP! We'll see you there! -- Rev & Ale & Kev & Andrew & James! We're always looking for new topics, speakers, questions or feedback on the event - please feel free to contact us through any of the means below: http://www.meetup.com/Unity3dDublin/ http://duug.ie @DublinUnityUG https://www.facebook.com/DublinUnity3dUserGroup https://github.com/DUUG http://steamcommunity.com/groups/dublinuug

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  • DUUG #17: The Summer of DUUG

    The Vaults - Dogpatch Labs

    SKREEEEEEEEECH--! That's the sound of the rubber meeting the road as we... deliver a wide-ranging double-barrel of technical art talks from the south of Ireland...! This DUUG is happening on Weds the 25th of July from[masked]pm! We are pleased to announce that this event will be hosted by the good people at Dogpatch Labs in their excellent Vaults Event Room - a beautifully appointed underground lair, well suited to any Bond villain or game dev meet-up! Map here (https://goo.gl/maps/mvQZNj2buNE2). Website here (http://dogpatchlabs.com/) (pierce the veil with cybervision and... THE INTERNET!). This month we're joined by a cutting edge developer who's coming to us all the way from the oldest city in Ireland! Please join us for a double-barrel of Tech Art from Bobby Greaney! Bobby Greaney is a Lead Developer and Technical Artist at Immersive VR Education Ltd, located in Waterford. Since formally transitioning to the games industry in Australia in early 2014, Bobby has worked on numerous titles released on GameJolt and Steam. He’s Lead Developer on TitanicVR, available now in Early Access on Steam, as well as 1943: Berlin Blitz, to be released next month. Working for a VR-focused company means that he’s had to use every trick in the book to achieve a high level of visual fidelity in the projects he’s worked on. In this two-part talk, Bobby will explore the vaguely defined field of Tech Art. We’ll look at how to get the most bang for your buck with Unity, as well as some of the latest techniques used by AAA companies. First up, we’ll look at deconstructing existing games to try to discern the pipelines and techniques used by those with the biggest budgets. After that, we’ll see how this knowledge can be applied, and delve into the grittier aspects of tech art, in a talk that covers mesh manipulation, shader code, tool construction, automation and rendering effects. If you're bringing a project to playtest/show at DUUG, we encourage you to consider adding a scoreboard to the project! There's nothing like a little friendly competition to get people queuing up to take another crack at your game...! (And if you'd like some basic scoreboard code to get started, feel free to ask the DUUG organisers on the day!) RSVP, ASAP! We'll see you there! -- Rev & Ale & Kev & Andrew & James! We're always looking for new topics, speakers, questions or feedback on the event - please feel free to contact us through any of the means below: http://www.meetup.com/Unity3dDublin/ http://duug.ie @DublinUnityUG https://www.facebook.com/DublinUnity3dUserGroup https://github.com/DUUG http://steamcommunity.com/groups/dublinuug

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  • DUUG#16: CODENAME KUSANAGI

    DoSpace CoWorking

    AT LAST! FINALLY! Finally we're having a DUUG dedicated to [REDACTED]! I know you'll all be delighted, indeed relieved to know that we'll have an entire evening where we can discuss the use of [REDACTED] and all of the related techniques associated with intensive [REDACTED] use in games and [REDACTED]. You're welcome, Dublin! This DUUG is happening on Weds the 27th of June from[masked]pm! The anticipation can only rise as we announce that this month we are hosted at that most excellent of spaces, DoSpace! Come for the [REDACTED], stay for DoSpace's beautifully appointed co-working environments, modern event space, kitchens, 450Mbps Fiber internet and membership perks! #DoSeries ! Thanks also to the Dublin City Council who are helping DoSpace to sponsor our event! A kickass initiative, I think you'll agree. =D +++ If you're going to attend CODENAME KUSANAGI, please wait from 6.30pm in the bar below DoSpace before the main talks begin at 7.00pm in the event space - we'll make sure you can find us. =) +++ Map here (https://goo.gl/maps/ks4oCb3dWn42). Website here (https://dospace.io/dublin.html) (Scour the infosphere with your cyberclaw!!!). PRESENTATIONS A and B will be given by resident DUUG expert on [REDACTED], Andrew Hynes! Andrew is a game developer working at Black Shamrock Games in Dublin, who began making games while undertaking the MSc. in Digital Games at DIT - where friends would push him to pursue a career in game development! While leaving the course, he encountered Olivier Masclef who was on the lookout for talented programmers in order to start a new studio in Dublin. Two years later, Andrew has worked on three projects as a programmer for gameplay, systems and AI and has just begun his new role as a lead programmer - and has since learned what a 'producer' does...! When he's not making games for work, he's making games at jams, reading books and going to gigs! Ultimately, his experience in [REDACTED] has [REDACTED] [REDACTED] flesh-eating [REDACTED] of all our tomorrows [REDACTED] is [REDACTED] from dark singularity, beyond the expectations of [REDACTED] [REDACTED]. We're in good hands! If you're bringing a project to playtest/show at DUUG, we encourage you to consider adding a scoreboard to the project! There's nothing like a little friendly competition to get people queuing up to take another crack at your game...! (And if you'd like some basic scoreboard code to get started, feel free to ask the DUUG organisers on the day!) RSVP, ASAP! We'll see you there! -- Rev & Ale & Kev & Andrew! We're always looking for new topics, speakers, questions or feedback on the event - please feel free to contact us through any of the means below: http://www.meetup.com/Unity3dDublin/ http://duug.ie @DublinUnityUG https://www.facebook.com/DublinUnity3dUserGroup https://github.com/DUUG http://steamcommunity.com/groups/dublinuug

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