• UnityPDX Monthly Meetup!

    The Tech Academy Portland

    Daniel Chamberlin will be giving a talk on shaders and Dylan Never will be showing the DunGen asset for procedurally generating dungeons.

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  • UnityPDX Monthly Meetup - Show & Tell!

    The Tech Academy Portland

    We want to see what everyone is working on! It doesn't matter if it's a project you just started and nobody has seen but you, or a game you made for a game jam, or a published game that's been out for a year. We want to see it! And what better group than a bunch of people that will totally understand if pieces aren't working, or not done, or without audio, or, or, or. :) So bring your projects! We can't wait to see them! :)

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  • UnityPDX Monthly Meetup!

    The Tech Academy Portland

    In addition to the usual community and Unity news, we have a couple talks by community members. (NOTE: We will not have the usual pizza at this meetup! Sorry!) Pat Farnach will be giving a presentation on scene management concepts like multi-scene editing and asynchronous scene loading. We'll implement these features in a simple demo project to see how they can be used in a real game. Dylan Bennett will be giving a presentation on easy ways to add juice to your game in Unity.

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  • UnityPDX Monthly Meetup!

    The Tech Academy Portland

    In addition to the usual news and community updates, we'll also be hearing from Will Petillo, Dylan Bennett, and Daniel Chamberlin. Will's giving a presentation on a small project exploring/visualizing various methods of simulating evolution and a short discussion of how these concepts could potentially be applied to larger games. Dylan will be giving a short talk on doing networked multiplayer in Unity, covering some fundamental concepts and resources to get started on adding networked multiplayer to your game. Daniel will be giving a short talk on making lit sprites that react to scene lighting as if they were 3D objects. Pizza is back this month, sponsored by Brent Mason! Brent, President of GoLocalNW, Inc., is pleased to announce Luvbug's Adventure, a non-linear match-3 adventure development project. He's an experienced business and IT consultant with over 30 years in the technology industry. Brent has consulted with many well known Northwest companies recognized worldwide including World Vision, Microsoft, Nintendo and Quintiles. Now looking to move GoLocalNW, Inc in a new direction, Brent embraced his lifelong passion for game design and began the development of Luvbug's Adventure. This project leverages the well known match-3 game mechanic, popularized by Bejeweled and CandyCrush Saga, and adds a non-linear spacial components to RPG style quests. Currently GoLocalNW, Inc is looking to forge new relationships with developers, artists and musicians who both want to participate in game development projects as well as add a new element of project management to established project team(s).

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  • UnityPDX Monthly Meetup!

    The Tech Academy Portland

    We have two cool things happening this month! Making Humanoid Characters in Unity and VR Less Creepy: Game jammers, prototypers, and beginning modelers often find that the "creepy zone" for humanoid characters is much broader than just the Uncanny Valley, particularly inside a headset. 3D artist and developer Sonya Neunzert shares some tips and tricks for making your humanoid characters less zombie-like. Game Jams: With Global Game Jam coming up this month, Dylan Bennett is giving a talk on game jams. He'll cover good prototyping tools (both in and outside of Unity), good practices for first-time jammers, how to keep your scope limited, and other good resources to have at hand. Holographic Displays: Dylan will also be bringing his Looking Glass holographic display and showing off how easy it is to develop for it in Unity. It's just... really cool. Here's a video from his Twitter showing it in action: https://twitter.com/MBoffin/status/1072208005674889216 See you there!

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  • UnityPDX Monthly Meetup!

    The Tech Academy Portland

  • UnityPDX Monthly Meetup!

    The Tech Academy Portland

    In addition to the regular news and updates, we'll have a few different topics that are going to be covered. Dylan will be giving a re-cap of Unite LA, including what to expect from Unity in the upcoming year. Peter Drake will be giving a short presentation on an earthquake simulation he's been working on. And Daniel Chamberlain will be giving a talk on flow maps, which is, as he describes it, "an innovative, lost-cost way to simulate complex movements and particle effects via a simulation which occurs in the UV of a texture - this could be water moving around a pillar, or it could be rain running down a window." Also, just a reminder that there is no meetup in December! We'll meet back up again in January, in time to get ready for Global Game Jam! :)

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  • UnityPDX Monthly Meetup!

    The Tech Academy Portland

    This month, in addition to our usual community news and updates, we have two presenters. First is Chad Riddle, who will talk about Scriptable Objects. Here is what he has to say: "Scriptable Objects are an important part of every Unity developers arsenal. They can be used for many tasks from simple data storage all the way up to complex systems design. In this talk we will explore the use of Scriptable Objects as Variables, Events and Composable Behaviors. To get a primer, check out the Unity blog (https://unity3d.com/how-to/architect-with-scriptable-objects) and make sure to watch the videos at the bottom by Richard Fine and Ryan Hipple." Next we'll have Will Petillo presenting a few VR projects he's currently working on. He's presented on VR before with us and always has interesting insights into VR game design.

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  • UnityPDX Monthly Meetup!

    The Tech Academy Portland

    In addition to our regular community and Unity news, we have a couple talks in store. Daniel Chamberlain will be giving a talk on Unity's new Shader Graph tool. Colin Steinman will be talking about what YOUar (a local AR company) is working on.

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  • Combined meetup with PIGSquad! DIFFERENT TIME/LOCATION!

    Wacom Experience Center

    Sorry for the late update, everyone! I thought I had updated it already. As we mentioned last month, this month we're combining with the PIGSquad event happening at the Wacom Experience Center! PIGSquad holds three game jams in the summer. The event tonight is to kick off the third and final jam, the Parody Jam. Even if you don't plan to jam, you should still come! It's a great social event and you'll meet lots of other game developers (from all aspects of game dev). The creative theme for the jam will be announced and there will be two short talks by me (Dylan) and Bryan Wasetis. Bryan is going to talk about intellectual property law as it relates to game development. (He's a local IP law attorney who is also on the PIGSquad board of directors.) Pizza will be served!