• Project Night

    111 W Monroe St

    Bring your projects, bring your games, bring your blueprints, and bring your self and friends! Project night meetups are freeform anything UE4 goes nights about community and we hope to see you all there.

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  • Unreal Engine 4: To the Cloud! 🔥 ➡️ ☁️

    The UnrealPhx meetup is back in 2019 at a brand new venue in Downtown Phoenix! Join us as we explore Unreal Engine in a snazzy new format with fresh, original content and presentations! Justin Walsh, Technical Director at Rainbow Studios, will show you how to build a solid foundation for your next online experience. In his presentation, Justin will demonstrate the use of special "cross compilation" tools to build an Unreal Engine server on Linux. After wrapping the server in a Docker container, he will show how to easily deploy the Unreal Engine server to the cloud. As an added bonus, Justin will demo a full stack application with Unreal as both the frontend and backend! If you've heard of WebSockets, Node.js, Redis, or React then you won't want to miss this one! Stick around after the presentation to ask questions and chat with other active Unreal Engine developers. Refreshments will be provided. The UnrealPhx meetup is a resource for all users of Unreal Engine, including graphic artists, designers, programmers, and DevOps. Starting in 2019, the meetup will explore the use of Unreal Engine in non-traditional applications and advanced scenarios. We want your input too! Send an email to [masked] to get in touch with Justin or Marcus. For more information about the Phoenix Unreal Engine Developers user group, please visit UnrealPhx (https://unrealphx.com/).

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  • Current Next Gen 3D Modeling/Texturing Pipeline Overview

    The Art Institute of Phoenix

    Are you thinking about a career as a 3D Artist in the video game industry? This presentation will help you understand and apply the major techniques for creating high quality game art for Unreal Engine 4 and the latest Physically Based Rendering pipeline (PBR). Greg McDonald will be giving an overview, from the ground up, for a game asset all the way to importing it into UE4. The majority of this presentation will be going over the workflows and software used to model and texture your asset, and the current rules and guidelines for PBR textures and materials. In the end, this presentation should help any up and coming artist and most importantly industry veterans to understand what skills and changes in skills that are required to become competitive as a 3D artist in today’s highly competitive and changing game industry. Software Demonstrated: Maya 2018, 3Ds Max 2018, Knald, Substance Painter, Photoshop, Marmoset Toolbag 3.4 and Unreal Engine 4 Stick around after the presentation to ask questions and chat with other active Unreal Engine developers. Greg McDonald has worked as a CG artist and modeler for games, engineering, advertising, TV and film for the last 15 years. He is currently working at Rainbow Studios in Phoenix Arizona as a Senior 3D Artist. His roles include modeling vehicles, characters, and gear in the MX vs ATV Franchise. He started to tinker with 3D software back in 2003 with Alias/Wavefront Maya 4.5 and has grown to use many software packages in his workflow ever since. Greg went to school at Arizona State University and holds a degree in Industrial Design. He also teaches at ASU as an associate professor and he used to teach as an adjunct instructor at the Art Institute of Phoenix passing on whatever knowledge he can to future upcoming artists. When not working, he enjoys creating anything his mind can come up with and spending time with his family. For more information about the Phoenix Unreal Engine Developers user group, please visit UnrealPhx (http://unrealphx.com/).

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  • The Good, The Braap, and The Unreal

    The Art Institute of Phoenix

    Rainbow Studios' Technical Director, Justin Walsh, will give you a complete look at the production of MX vs ATV All Out, which released last month on Xbox One, PlayStation 4, and PC. Justin will regale us on the joys of working with Unreal Engine, the pains of the schedule, the prototypes that shipped, and the realities of shipping a large, 20+ person game on Unreal Engine. Stick around after the presentation to ask questions and chat with other active Unreal Engine developers. For more information about the Phoenix Unreal Engine Developers user group, please visit UnrealPhx ( http://unrealphx.com/ ).

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  • Celebrate Our 2nd Anniversary / Going Astray Postmortem

    The Art Institute of Phoenix

    • What we'll do Celebrate our two year anniversary with us as we listen to a postmortem of Going Astray: a sci-fi infinite runner produced by local Unreal Engine developer, Slayers' Stronghold Studios! Going Astray on Steam (http://store.steampowered.com/app/715430/Going_Astray/) Going Astray was developed in Unreal Engine 4.15 and published on Steam in October 2017. It was produced by a three-person team of former Art Institute students: Lead Programmer Dalton Ross, Level Artist Micheala Kassenbrock, and Character Artist Charles Pascqual. The team will break down the development of the game in an insightful postmortem that should prove useful to anyone looking to publish a game built in Unreal. Stick around after the presentations to ask questions and chat with other active Unreal Engine developers. For more information about the Phoenix Unreal Engine Developers user group, please visit UnrealPhx (http://unrealphx.com/). • What to bring • Important to know

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  • Dinner and VR at The Art Institute of Phoenix

    The Art Institute of Phoenix

    • What we'll do Ring in the new year with the first UnrealPhx meetup of 2018 at a new venue and with a special guest! Join us on February 7th at 7 PM at Gallery Café located at The International Culinary School at The Art Institute of Phoenix, for food, fun, and presentations on AR and VR in Unreal Engine. We'll begin with our welcome and a quick round of announcements and introductions. Next, our special guest, Christian Allen will give an introduction to Augmented Reality in Unreal Engine (4.19p3 or greater required). After Christian's presentation, our resident UE guru Bob Cober will talk about Virtual Reality. Don't worry if the subject matter is too dense, the Italian food provided by our hosts should fill you up either way! Stick around after the presentations to ask questions and chat with other active Unreal Engine developers. For more information about the Phoenix Unreal Engine Developers user group, please visit UnrealPhx (http://unrealphx.com/). • What to bring Laptop with Unreal Engine 4.19 (Preview 3 or Preview 4) installed, appetite. • Important to know - Park in the parking garage located off of Dunlap & 19th Ave East of the Building - Enter at the rear entrance across from the parking garage - Inform security that you are there for the Unreal Meetup being held in the Gallery Café - Get a visitor pass and proceed beyond the elevators and take a right to the Gallery Café

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  • 2017 Epic MegaJam Kickoff

    E-Line Media

    The week-long 2017 Epic MegaJam kicks off this Friday, November 3rd: https://forums.unrealengine.com/unreal-engine/events/1363542-announcing-the-2017-epic-megajam Join us as we prepare for the kickoff by discussing gamejam tips and tricks, tools. We'll also have a Q&A and organize teams for those participating. Stick around after the presentation to ask questions and chat with other active Unreal Engine developers. For more information about the Phoenix Unreal Engine Developers user group, please visit UnrealPhx (http://unrealphx.com/).

  • Unreal Scripting in JavaScript and C#

    E-Line Media

    Scripting has long been a cornerstone of game development, with many successful indie and AAA games shipping with designer-friendly engines built in Lua, ActionScript, JavaScript, and C#. Scripting languages allow for rapid prototyping and straightforward construction of gameplay, AI, and core logic, without the clunky constraints of visual scripting or unchecked raw power of native code. In UE4, Epic has provided a framework for developers to augment the engine with add-on scripting languages that bridge the technical gap between Blueprints and C++. This Wednesday, Justin and Marcus will explore two scripting add-ons that extend the Unreal Engine and Editor in new and novel ways: Unreal.js (https://www.unrealengine.com/marketplace/unrealjs) for JavaScript and MonoUE (https://mono-ue.github.io/) for C#. Say goodbye to C++ and Blueprints (almost!) and access nearly all of the engine’s power from pure script. You’ve never seen Unreal so savvy! Stick around after the presentation to ask questions and chat with other active Unreal Engine developers. For more information about the Phoenix Unreal Engine Developers user group, please visit UnrealPhx (http://unrealphx.com/).

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  • Monthly Meetup at E-Line Media

    E-Line Media

    We're back! Join us at our new host, E-Line Media (http://elinemedia.com/)! E-Line Media is the studio behind Never Alone (http://neveralonegame.com/), the award-winning platformer about a young Iñupiat girl and her Arctic fox. Located near Papago Park in Tempe, E-Line is excited to host the UnrealPhx meetup in its studio. We've been away for a while, so let's take it easy after our hiatus and engage in a general discussion of Unreal and our team project, K2D2. What topics should we cover in the coming months? Stick around after the presentation to ask questions and chat with other active Unreal Engine developers. For more information about the Phoenix Unreal Engine Developers user group, please visit UnrealPhx (http://unrealphx.com).

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  • Tools for Building Simple Modular Levels

    TimeFire VR

    We're back at TimeFire VR to discuss our group project and to go over techniques and tools for rapid prototyping of level design (led by Justin). Stick around after the presentation to ask questions and chat with other active Unreal Engine developers. For more information about the Phoenix Unreal Engine Developers user group, please visit UnrealPhx (http://unrealphx.com (http://unrealphx.com/)).