Virtual Reality is much more than an HMD, it depends on a good audio experience. Let's discuss the state of the art in audio spatialization, recording equipment , players, and techniques, SDKs for Unity, Unreal, Web, etc. and all things VR Audio!
Topics will include (but not limited to): Audio for games, VR movies, The Web, Mobile. VR for the Blind, binaural beats, audio cues for directing attention, and anything else you can suggest.