Board Games Playtest

This is a past event

17 people went

Every 2 weeks on Thursday until August 7, 2019

One Stop Shop Cards and Games

88 West Pender Street, Unit 1069 International Village Mall · Vancouver, bc

How to find us

Seek out the gaming tables towards the back of the store.

Location image of event venue


Welcome to our regular playtest session at One Stop Shop!

Come and meet other members who are interested in designing or playing board games, and have fun playing, sharing ideas and helping to develop and inspire new games in a supportive environment.

Bring a prototype if you have one, or simply get to know some friendly new faces and join in playing prototypes brought by other members. Novice and veteran designers/playtesters, and all types of prototype are very welcome!

IMPORTANT: Please show respect at all times to our excellent hosts, One Stop Shop, who kindly provide us with a friendly space for playtesting. This includes clearing up on time so we are out by 9pm, and asking permission from their awesome staff before handling their games - in particular, *please do not open games that are for sale*. If you have games on your wishlist, buying from One Stop Shop is a great way to support your friendly local game store!

Format: Try to arrive close to 6pm. We will do brief introductions, and see what prototypes we have available to play. We will try to match these up with playtester preferences and get going to make best use of time. We will of course do our best to include everyone as and when they arrive.

Tips for designers:
- Give a brief pitch to explain the type of game and how long it will take (aim to find playtesters with matching preferences/time)
- When explaining rules to playtesters, start with a simple overview before diving into details
- Have a purpose in mind for the session (e.g. 'I want to see if my basic mechanics make for a fun game')
- Write notes on your observations, and record feedback

Tips for playtesters:
- Be honest and also tactful with feedback
- When noting issues with a game, include positive comments and try to focus on helping the designer to improve their game
- Aim to help the designer make the game you are playing better, rather than suggesting a completely different game
- Note your thoughts/emotions during the game to help with feedback

For a more detailed list, I like this one put together by Luke Laurie on League of Game Makers:

Please RSVP if you are interested in attending, as numbers are limited due to table space (1 large table and 1-2 small tables)

OK, thanks for reading to the end, and let's have a great time exploring new games together!