• Quaternions Are Friends, Not Food: Pro-Tips for Understanding and Usage

    "Since Hamilton’s discovery in 1843, the mechanics of quaternions for 3D rotations have been a mystery to almost everyone. In the past couple of decades, with the emergence of modern game technology, developers have begun to value them more and more. Now they appear in every commercial and proprietary game engine, in some form or another. Many developers ask: How do they actually work? Why should I know more about them? How do I use them to improve my code, design, and art? This talk will explore a handful of easily digested pro-tips that place quaternions in any nutritious breakfast." Dan Buckstein is an Assistant Professor for Game Programming at Champlain College.

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  • Birth of the Champlain Games Festival

    Farrell Hall

    For this meetup Curtis Aube will tell us how the Champlain Games Festival became a reality: the motivation for starting it, the process leading up to the day of the event, and finally, the results. Curtis is hoping to make this festival an annual event and will be providing details on how others can get involved and contribute to the continued success of this event.

  • Champlain Games Festival 2018

    Champlain Valley Exposition

    The Champlain Games Festival is a single day event featuring locally made digital and tabletop games. The event is family friendly and will take place at the Champlain Valley Exposition, Essex Junction, Vermont on April 14th 2018 from 10:00am to 4:00pm. It is a chance for gamers and game developers to connect and play some awesome games! If you enjoy games (video games, PC games, console games, VR games, mobile games, board games, card games), then this event is for you! Play local/indie games, vote for your favorite digital and tabletop game, play boardgame favorites in the open play area, buy food inside and enjoy the company of your fellow gamers. Buy tickets now (https://www.eventbrite.com/e/champlain-games-festival-2018-tickets-42192618257) and mark your calendars! You won’t want to miss it! Ticket Prices: Adult – $15 per person Youth (ages 11 – 17) – $10 per person Child (ages 10 and under) – FREE Information about the event: https://www.champlaingamesfestival.com/ Exhibit at the Event: https://www.champlaingamesfestival.com/exhibit/ Buy Tickets: https://www.eventbrite.com/e/champlain-games-festival-2018-tickets-42192618257

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  • Show-and-Tell extravaganza: Bring your projects, and we'll play them!

    We're going to do another speaker-less format for this session. We'll have an extended show-and-tell, and we encourage everyone to bring their machine with a build of their game (can be in any state of development). If you don't have a game, come and play other people's. We'll start with 5-minute presentations and then move to a science fair format afterwards. Please add your name, your game and if you'd like to present, to this google doc (https://docs.google.com/spreadsheets/d/1R9Qfhir7P4eNIWMfskF5RNObn-b9K9e0T4vOIkJwiEk/edit?usp=sharing), so I can organize the show-and-tell.

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  • "It's Just Data!" The Wonderful World of Shaders

    Farrell Hall

    • What we'll do Dan Buckstein, an Assistant Professor from Champlain College, will be giving a talk followed by a few 5-minute show-and-tells. Here is the abstract for the talk: "What are shaders? What can they do? How can I use them to make my games better? These are unanswered questions for many game developers, wanting to embrace the true power of raw data flow from CPU to GPU. This high-level hobbyist talk will delve into some tricks of the trade, how shaders can be used to implement and improve your game systems, and what the future holds in store." Note: the meetup is back to its regular start time of 6:30 pm. My mistake for irregular the 6 pm start last time. • What to bring • Important to know

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  • Show-and-Tell extravaganza: Bring your projects, and we'll play them!

    We're going to try a speaker-less format for this session. We'll have an extended show-and-tell, and we encourage everyone to bring their machine with a build of their game (can be in any state of development). If you don't have a game, come and play other people's. We'll start with 5-minute presentations and then move to a science fair format afterwards. Please add your name, your game and if you'd like to present, to this google doc (https://docs.google.com/spreadsheets/d/1R9Qfhir7P4eNIWMfskF5RNObn-b9K9e0T4vOIkJwiEk/edit?usp=sharing), so I can organize the show-and-tell.

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  • BRKÖUT Post-Mortem

    Farrell Hall

    BRKÖUT is a game by Fisher Wagg who lives in Richmond. It is about 2 hours long and took 2 years to make. It launched on Steam (http://store.steampowered.com/app/616690/BRKUT/) on September 29th and despite being merely a "breakout clone" the narrative of the experience goes into a completely unexpected direction. There will be plenty of spoilers for BRKÖUT so if you haven't played and think you may want to it can be bought on Steam for 2.99 or Itch.io and Game Jolt for 2.00. The talk will be about 45 minutes long with time for Q&A included. There will be time for show and tell after the presentation.

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  • Business Up Front, Gamedev in the Back

    Needs a location

    For this meetup Chris DeGuise will present on the topic of starting and managing your business from his personal experiences. This talk is geared towards individuals that are just starting out or have created an entity and are curious on how to move the business forward while navigating the formal aspects of running a business. To note: Chris is not a lawyer, accountant, or even an owner of a game studio!

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  • Movie Night: Surviving Indie

    Farrell Hall

    For this meetup, we will be watching "Suriving Indie" which is a documentary about independent game creators. We will hopefully have some time to discuss the movie afterwards. Here's the synopsis: "'Surviving Indie' tells the stories of creatives in the independent game development space, all with varying outcomes of success and failure. Through these stories, you will hear about the obstacles they faced, the people they met, and the path that lead them to where they are now. At the end, you will learn about what it means to survive as a creator." More about the movie here: http://store.steampowered.com/app/413290/ Note: We will not be having a show and tell session at the end for this meetup to allow for time to discuss the movie. Also Note: Try to come a few minutes early because we plan to start the movie right at 6:30pm.

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  • Game Club #7: Dwarf Fortress, Slaves to Armok

    Needs a location

    @tshaw: Our next game will be Dwarf Fortress. It ought to generate some good conversation about accessibility, intricate systems, and how (how?!) something like this can even exist today. The game requires a walkthrough, at least to get started, so I'll suggest this one (https://df-walkthrough.readthedocs.io/en/latest/). And it's generally easier to use a "starter pack" that includes a variety of mods for the game. The Lazy Newb Pack (http://lazynewbpack.com/) is a good choice. I think you'll probably have a good sense for the game if you can make it through a few sections of that tutorial, although the true fun of the game usually comes from stories, which usually arise from catastrophic mistakes. @shanecelis mentioned the classic story of the fortress "Boatmurdered (https://lparchive.org/Dwarf-Fortress-Boatmurdered/)", which is a nice easy way to sidle up next to the game. @shanecelis: I'll also throw in another Dwarf Fortress story "Oilfurnance (https://dfstories.com/oilfurnace/)", which is told in comic book form.