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A bit more Three.js

A bit more Three.js ... and a deeper look at shaders

Three.js certainly seems popular, so we'll continue with our look at it and -- since they're a core element of WebGL -- we'll include shaders, both with and without three.js.

Prerequisites
A laptop with a browser that supports WebGL (get.webgl.org) and an editor that can handle HTML and JavaScript.

Some knowledge of HTML and programming, preferably JavaScript (or similar).

Register
If you're planning on attending, please RSVP and register on the SkillsMatter site (skillsmatter.com/meetups/6219-a-bit-more-threejs-a-deeper-look-at-shaders).

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