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Dungeons and Dragons (4e) - Daughter of Agony - The Kingdom in the Mist

A storm is brewing across the land. A sinister force weaves its dark ambition into the tapestry of the world... but to what end? A long-term Living Forgotten Realms Dungeons and Dragons homebrew campaign set in Faerun.

 

After defeating the would-be king, the party settle in for a well-deserved break. Who knows what may come of it? And who knows if they'll even remember it tomorrow?

 

The story so far:

By chance, the group found themselves in the small village of Birchwood, where strange disappearances were found to be the work of a powerful Drow calling herself a Goddess. Our heroes have investigated and pursued her, finding that she is not yet a Goddess, but has laid plans for how she intends on becoming one. Hoping to stop this foul act before its crescendo, the party failed to prevent the Drow from receiving a cryptic wish being granted to her, but they did retrieve the medallion and repair the damage to the boundary between the Material Plane and the Feywild, quite possibly saving the world as they know it in the process. Whether this was a fair trade-off is still in question.

 

Experience Log:

These reflect my records and may be (read: are likely to be) incorrect. Please compare with your notes and let me know if anything need be tweaked.

Clicky

 

Forum:

Also clicky

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  • A former member
    A former member

    how often do new games start?

    July 8, 2013

    • Mark

      If you're using the online character builder, build using the Living Forgotten Realms ruleset. If you're using paper and pencil, the rules for character building can be found here:

      July 8, 2013

    • Mark

      July 8, 2013

2 went

  • Mark
    Event Host
  • A former member

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