Tournament at 12 p.m. You're allowed to use cards up to, and including, the Trace Amount data pack. You're welcome to come early and learn the game beforehand. Please come and teach the game too if you have time.
There'll be a $5 entry fee, with Game Night Kit contents or store credit as prizes.
RSVP is not required, but it'd be great if you do so and let us know if you're considering coming, so we have an idea of headcount.
Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a megacorporation and its massive resources against the subversive talents of lone runners.
Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need, they must secure their servers and data forts with "ice". These security programs come in different varieties, from simple barriers, to code gates and aggressive sentries. They serve as the corporation's virtual eyes, ears, and machine guns on the sprawling information superhighways of the network.
In turn, runners need to spend their time and credits acquiring a sufficient wealth of resources, purchasing the necessary hardware, and developing suitably powerful ice-breaker programs to hack past corporate security measures. Their jobs are always a little desperate, driven by tight timelines, and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server, he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It's not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort's defenses, there's no telling what it holds. Sometimes, the runner finds something of value. Sometimes, the best he can do is work to trash whatever the corporation was developing.
The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity.
Do not be put off by the term 'Living Card Game'. Android: Netrunner is perfectly playable with just the base set (without worrying about building your own deck at all), and shines as a game where your in-game play truly matters, instead of taking a backseat to what you sprinkled into your deck. And this is one of the most thematic card games out there, with each side playing completely differently from the other and functioning as separate halves to a whole.
Designed by Richard Garfield in the '90s and often lauded as the best game he's ever designed (yes, including Magic: The Gathering!), this game has been brought back in Fantasy Flight Games' Living Card Game format, which offers the customization options for your deck without making you waste money on random-card booster packs. The expansion packs have not been released yet, which also means it's the best possible time to get into this game (instead of being intimidated by a large card-pool).
The tournament is 3 to 4 rounds of Swiss, no knock-out or final. Official tournament rules (http://www.fantasyflightgames.com/ffg_content/android-netrunner/support/ADN_Tournament_Rules.pdf) will be followed. Each round is allotted 75 minutes, and you're expected to complete 2 games in that time with your opponent, so each of you gets to play as both Runner and Corporation in each round.
Android: Netrunner entry on BGG (http://boardgamegeek.com/boardgame/124742/android-netrunner)
Game rules (http://www.fantasyflightgames.com/ffg_content/android-netrunner/support/android-netrunner-core-rules.pdf)
Tournament rules (http://www.fantasyflightgames.com/ffg_content/android-netrunner/support/ADN_Tournament_Rules.pdf)
Android: Netrunner tournaments in Berkeley on BGG (http://www.boardgamegeek.com/geeklist/151163/android-netrunner-tournaments-in-berkeley-ca)