addressalign-toparrow-leftarrow-rightbackbellblockcalendarcameraccwcheckchevron-downchevron-leftchevron-rightchevron-small-downchevron-small-leftchevron-small-rightchevron-small-upchevron-upcircle-with-checkcircle-with-crosscircle-with-pluscontroller-playcrossdots-three-verticaleditemptyheartexporteye-with-lineeyefacebookfolderfullheartglobegmailgooglegroupshelp-with-circleimageimagesinstagramFill 1light-bulblinklocation-pinm-swarmSearchmailmessagesminusmoremuplabelShape 3 + Rectangle 1ShapeoutlookpersonJoin Group on CardStartprice-ribbonprintShapeShapeShapeShapeImported LayersImported LayersImported Layersshieldstartickettrashtriangle-downtriangle-uptwitteruserwarningyahoo

The Buffalo Boardgames Meetup Group Message Board › Zombicide rules corrections

Zombicide rules corrections

Jenna
user 2324423
Grand Island, NY
Post #: 1,242
I also found out that I've been playing two rules for Zombicide completely wrong. One makes the game much harder and one makes the game much easier. I only played once with the correct rules and it seemed to make splitting up both necessary and easier.

Makes it harder: When you shoot a gun at a zombie in the same space as you, you will hit another survivor in your space first (I thought it was just when it was a space away).

Makes it easier: If you roll multiple dice for one weapon, every successful die result kills a zombie. So you can potentially kill 5 zombies with one swing of your chainsaw.
Don
dbc00p
Group Organizer
Buffalo, NY
Post #: 1,593
Not sure I like the first one thematically. Makes me feel like everyone in your group is incapable to getting out of the way when you shoot. Although this could be convenient if Mark were in the group. "Oops, sorry Mark, shot you again, my bad yo".
Powered by mvnForum

Sign up

Meetup members, Log in

By clicking "Sign up" or "Sign up using Facebook", you confirm that you accept our Terms of Service & Privacy Policy