Color Love: Or How I Learned to Mess with People Across the Entire Spectrum
One of the first question game developers should be asking themselves when designing a game is "What is our color palette?" Color has such an impact on our lives as human beings, but it is rare for game developers to go into a project knowing how to use all of the visible spectrum to their advantage. Comparing games like 'We Happy Few' to 'Shadow of the Damned,' we examine how we can break hearts using colors outside of RGB.
Mercedes Lamb is an Emerson Alumni and current graduate student at Northeastern University in the Game Sciences and Design program. She has been an artist since her very young childhood to today. She is an indie game dev, working on both digital games and analog board games. She has a passion for color as well as writing, and uses both to impact her own way of developing. In her spare time, Mercedes can be found gaming with her twin sister as well as working on her embroidery. She can be reached on twitter at @littleartistan and by email at [masked].
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