Bristol Games Hub Anti-Social - Authored Narrative In A Proc-Gen World
Details
October's anti-social will be featuring a special guest speaker on 'Authored Narrative in a Proc-Gen World':
How do you write a game when the entire world is procedurally generated? Lead writer Stark Holborn shares the behind-the-scenes story of writing for Shadows of Doubt, including tips on using modular systems to create immersive, emergent narrative without the use of generative AI.
Welcome to Bristol Games Hub
We bring people together from all professions of the games industry whether seasoned or students! Come along for monthly events and talks in all things games development.
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