Testing the Xbox One
Testing a game console isn’t all fun and games, but given the excitement around the launch of Xbox One, there are certainly some great stories to be told, and lessons to share. Xbox One team member Alan Page shares an insider’s view of what it’s like to test one of the most anticipated game consoles ever created. Learn the details of testing the Xbox from the guts of the operating system to the games and applications—and everything in between. Discover how the Xbox team at Microsoft creatively balances test automation with hands-on testing, how they’ve turned traditional measures of code coverage and test pass rates on edge, how they’ve blurred the traditional lines between development and test, and many other ways the Xbox team builds, tests, and delivers software that both end-users and game developers love. Join Alan to discover new ideas that any software team can use.
Alan Page has been a software tester for nearly 20 years. He was the lead author on the book How We Test Software at Microsoft (http://www.hwtsam.com/), contributed chapters for Beautiful Testing (http://shop.oreilly.com/product/9780596159825.do) and Experiences of Test Automation: Case Studies of Software Test Automation (http://www.dorothygraham.co.uk/automationExperiences/) , and recently published a collection of essays on test automation in The A Word (http://leanpub.com/theaword). He also writes about a variety of software engineering subjects on his blog at http://angryweasel.com/blog .
Alan joined Microsoft as a member of the Windows 95 team, and since then has worked on a variety of Windows releases, early versions of Internet Explorer, and Office Lync and most recently, Xbox One.
Alan also served for two years as Microsoft’s Director of Test Excellence.