addressalign-toparrow-leftarrow-rightbackbellblockcalendarcameraccwcheckchevron-downchevron-leftchevron-rightchevron-small-downchevron-small-leftchevron-small-rightchevron-small-upchevron-upcircle-with-checkcircle-with-crosscircle-with-pluscontroller-playcrossdots-three-verticaleditemptyheartexporteye-with-lineeyefacebookfolderfullheartglobegmailgooglegroupshelp-with-circleimageimagesinstagramFill 1light-bulblinklocation-pinm-swarmSearchmailmessagesminusmoremuplabelShape 3 + Rectangle 1ShapeoutlookpersonJoin Group on CardStartprice-ribbonprintShapeShapeShapeShapeImported LayersImported LayersImported Layersshieldstartickettrashtriangle-downtriangle-uptwitteruserwarningyahoo

Alternate Reality Gaming - Case Study: I love bees (session 1)

In 2004, hundreds of watchers of the web site spent their autumn answering ringing pay phones, playing a game that would happen once, and could never be replayed.  I love bees was one of the most visible early example of an Alternate Reality Game - a game that plays out across everyday media like cell phones, blogs and email.

In this case study, we'll use I love bees as a framework to explore crucial areas of ARG creation.  We'll also listen to the audio play that formed the backbone of the game.

Session 1: Alternate Reality Gaming Basics  

We'll look at the basics of how ARGs are played and designed, look at the history of the genre, and discuss the prologue of I love bees from a player experience perspective.  Listening of radio play, part 1.

Join or login to comment.

  • A former member
    A former member

    Is it ok to bring an 11 year old to this interesting session?

    August 26, 2014

2 went

Our Sponsors

People in this
Meetup are also in:

Sign up

Meetup members, Log in

By clicking "Sign up" or "Sign up using Facebook", you confirm that you accept our Terms of Service & Privacy Policy