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Alternate Reality Gaming - Case Study: I love bees (session 1)

In 2004, hundreds of watchers of the web site ilovebees.com spent their autumn answering ringing pay phones, playing a game that would happen once, and could never be replayed.  I love bees was one of the most visible early example of an Alternate Reality Game - a game that plays out across everyday media like cell phones, blogs and email.


In this case study, we'll use I love bees as a framework to explore crucial areas of ARG creation.  We'll also listen to the audio play that formed the backbone of the game.


Session 1: Alternate Reality Gaming Basics  


We'll look at the basics of how ARGs are played and designed, look at the history of the genre, and discuss the prologue of I love bees from a player experience perspective.  Listening of radio play, part 1.

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  • A former member
    A former member

    Is it ok to bring an 11 year old to this interesting session?

    August 26, 2014

2 went

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