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In the “arcademy”, a series of lectures on the theory of digital games, international and local experts discuss topics from the fields of science, art, pedagogy and social policies to enhance the critical debate on recent social developments.

“Pro games”, a series of talks, panels and workshops on the professional practice of game development encourages the creative entrepreneurial knowledge regarding company foundation, product development, emerging markets, financing models, marketing- & distribution-strategies, education and career opportunities, fields of work and internal networking. The series pursues the objective of linking business, science, and the community, promoting their development and public perception, and consequently supporting the establishment of the Austrian gaming scene.

Bevorstehende Events (3)

Indie Games and the Quest for Authenticity

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SUBOTRON arcademy /departure talk Jesper Juul pioneer of video game studies (Copenhagen) Handmade Pixels is the new book (MIT Press) from video game researcher Jesper Juul, about the history and idea of independent video games. The problem of independent video games is the problem of authenticity: How can we create new, authentic games in a global, digital, immaterial art form, at a time when the rest of culture celebrates local food, handcrafted items, and the analog? The expert will argue that independent games are often fundamentally anti-modern; critiques of modern video game development, and attempts at returning to an (imaginary) past of video game history. Through examples of many interesting and strange games, Juul will tell the history of independent games, and point to their ongoing challenges: What happens when players deny that an experimental independent game is a “real game”? Are experimental independent video games for everyone, or only for a small group of connoisseurs? Can we continue to make new video game by referring to older analog visual styles? How can we create authenticity in a thoroughly digital world? Moderation: Robert Glashüttner (ORF/FM4) Biography Jesper Juul is one of the pioneers of video game studies, and has developed several master-level programs in game design, at the ITU of Copenhagen, at New York University Game Center, and at KADK in Copenhagen. He is an Associate Professor at the Royal Danish Academy of Fine Arts, School of Design. He has published four books with MIT Press: Half-Real (2005), A Casual Revolution (2009), The Art of Failure (2013), and Handmade Pixels (2019). He is also a co-editor of the Playful Thinking Series (also on MIT Press), and co-organizer of the first Nordic Game Jam. Die Veranstaltungsreihe wird durch die Kulturabteilung der Stadt Wien und die Bundesstelle für die Positivprädikarisierung von Computer- und Konsolenspielen (BUPP) gefördert. Mit freundlicher Unterstützung der Wirtschaftsagentur Wien

Post Mortem “MarZ: Tactical Base Defense”

SUBOTRON pro games To Mars and beyond. Miriam Egli Creative Director, Game Design, UI/UX Designer Marc Egli Development Lead, Programmer, 3D Artist This Post Mortem will give insights into the adventurous flight of doorfortyfour creating and releasing their debut game “MarZ: Tactical Base Defense” after four years of development. “MarZ” mixes RTS and Tower Defense elements with the goal of protecting your base from undead hordes, while also uncovering the hidden history of the Red Planet. The talk will focus on a hesitant 1.5-year early access phase, a very emotional launch and a hectic post launch phase. Making a game requires a lot of discipline, but finishing and releasing your game is definitive the royal discipline which is really hard to master. The developers will show interesting numbers, talk about what went right and what went wrong, the highs and lows during development and which mistakes they would make again because they were worth it. Founded in 2013 by Miriam and Marc Egli, doorfortyfour as a small 2 person indie studio will also talk about the challenge developing a game at home as a married couple. Mit freundlicher Unterstützung der Austria Wirtschaftsservice GmbH Unterstützt von der Fachgruppe UBIT Wien Unterstützt vom Fachverband UBIT Mit freundlicher Unterstützung vom Zentrum für Angewandte Spieleforschung der Donau Universität Krems

Fail to Succeed: Fearless Innovation

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SUBOTRON arcademy: Jason Della Rocca Co-Founder Execution Labs (Montreal) While the thought of failing is scary to most, it is in fact a necessary ingredient for success. How can we foster a tolerance for failure in terms of taking risks and experimenting? If we are failing, it means we are pushing the boundaries of what is possible. This lively presentation will provide counter-intuitive insight as to why success always starts with failure and, how to best go about innovating fearlessly. Biography Jason Della Rocca is a game industry entrepreneur, funding advisor, and cluster expert. He specializes in business/partnership development, pitching/funding, and ecosystem/cluster development. As the co-founder of Executions Labs, he was a hands-on early stage investor to over 20 independent game studios from North America and Europe. Between[masked] he served as the executive director of the International Game Developers Association (IGDA), and was honored for his industry building efforts with the inaugural Ambassador Award at the Game Developers Conference. In 2009, Jason was named to Game Developer Magazin´s “Power50”, a list which profiles 50 of the most important contributors to the state of the game industry. As a sought after expert on the game industry, Jason has lectured at conferences and universities worldwide. Die Veranstaltungsreihe wird durch die Kulturabteilung der Stadt Wien und die Bundesstelle für die Positivprädikarisierung von Computer- und Konsolenspielen (BUPP) gefördert. Mit freundlicher Unterstützung der Wirtschaftsagentur Wien

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