From Conway's Game of Life in 1970 to the massively popular Minecraft, videogames/simulations/virtual environments have existed in some form or another as digital ecosystems. These ecosystems, often in harmonious balance, are presented to the player as a personal sandbox to be destroyed and extracted of resources without consequence.
How do these virtual ecosystems reflect our perceptions of our own habitat, and what other forms of ecologies are possible?
AAARTGAMES is a community event for anybody and everybody interested in interactive art/games/design/technology.
Organised by AAA.
★ AGENDA ★
- 7:30 - Doors Open
- 8:00 - Event Start!
---- 18.0: Ecologies by Merle Leufgen
---- Introduction by Troy Duguid
---- 18.1: A History of Trash by Gabriel Helfenstein
---- 18.2: Like Roots in the Soil by SpaceBackyard
---- 18.3: Strange Space Weather, a talk on virtual ecologies and economies and the collaborative project https://pattern.ist.
---- 18.4: PostEvent Game: Orchids to Dusk by Pol Clarissou
// More coming sooon...
- 9:00 - socialising + draaanks
Absolutely everybody is welcome, all levels of experience and all walks of life!!! - So long as you RSVP ;^)
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