- The Annual IGDA London Games Writing Event 2018
Be sure to sign up for a ticket at the Eventbrite page: https://www.eventbrite.com/e/the-annual-igda-london-writers-sig-writers-guild-of-great-britain-games-writing-event-2018-tickets-53185897451 The Dos and Don’ts of Games Writing A free event presented by Writers Guild of Great Britain, IGDA's Writing SIG, and IGDA London An interactive panel where you choose your own adventure. Want the panel to talk about Game Narrative structure, game nightmares, Voice Directing? Help steer the panel of experienced writers through a series of questions that could cover characters, speech design, branching dialogue, we just won’t know until the evening. All we know is that the choice will be yours, the advice will be plentiful and we will all go out to network afterwards. Your customisable player characters will be – Giles Armstrong (Spectrum Retreat), Rebecca Haigh (Dance of Death: Du Lac & Fey, Atone) Tom Jubert (Swapper, Talos Principle, FTL, Subnautica), Alice Rendell (Senior Narrative Designer:Massive Entertainment, The Descendant, Zodia:Orcanon Odyssey), Andrew S. Walsh (Prince of Persia, Harry Potter, Need for Speed, Legend of Solgard)
- Annual Writing Event
Be sure to sign up for a ticket at the Eventbrite page: https://www.eventbrite.com/e/the-annual-igda-london-writers-guild-of-great-britain-and-london-south-bank-university-games-tickets-19771034697 Playing the Story – how to marry gameplay with narrative without divorcing the player. The Annual IGDA London, Writers’ Guild of Great Britain and London South Bank University Games Writing Event With narrative-driven and narrative-heavy games getting 9/10 and 10/10 reviews, has the era of story in games arrived, or is plot still ‘gameplay’s bitch’? Join Rhianna (Tomb Raider) Pratchett, James (Deus Ex) Swallow, Andrew (Fable:Legends) Walsh, Ed (Brink) Stern and Tom (Subnautica) Jubert for a panel on the tricks, traps and travails of making stories work in games. After the event we’ll be heading over to the pub (The Albert Arms) for further chat + networking, hope to see you there.
- Free drinks with Skindler!
Hey guys! We are a new startup called Skindler & are looking to meet all you awesome people in the industry. For that reason we are hosting a get together at Finch's Pub next Tuesday. Come network, have a few beers (on us!), and maybe even join our growing team? Find out more about Skindler & register for the party at: http://skindlerparty.confetti.events/?preview=1 Hope to see you next week! :)
- Playing with Affection: A night of love, sweat and tears, game style
There won't be any chocolates or Shakespeare sonnets or marriage proposals (maybe??), but one thing is for certain… you won't want to miss the February IGDA event: it's entirely, 100%, dedicated to LOVE in games. Here's the line up: Aubrey "I always confuse oxytocin for oxy acetylene" Hesselgren, Independent Game Developer is presenting on the taboo of systematizing emotions Ste Curran, game consultant and world speaker, for one night only, is sure to break a few hearts with his secret love talk Christos Reid, independent game developer, will present Butterfly Mechanics: How to represent a first date through videogame systems. James Wallis, founder of game consultancy Spaaace, is addressing Trouble and Strife: getting the girl in Final Fantasy VII Esther MacCallum-Stewart, Research Fellow, Digital Cultures Research Centre, launches her book Game Love. Essays on Play and Affection, co-edited by Jessica Enevold We'll retire to the Albert Arms, as always, for a little post-event charm and chitchat.
- Character Crafting – Creating characters for an interactive world
7 pm, Thursday, December 4 Free entry Character Crafting – Creating characters for an interactive world – The annual LSBU/Writers’ Guild/IGDA Videogames panel (https://www.facebook.com/events/1499640760297401/?source=1&sid_create=2092242592) The space interactive characters inhabit is very different from that found in film, television or books, so how does the process of creating them differ? In the annual London South Bank University, Writers’ Guild of Great Britain and IGDA talk, a group of experienced games writers - Martin ‘Need for Speed’ Korda, Maurice ‘Borderlands’ Suckling’, Tom ‘FTL’ Jubert, James ‘Deus Ex’ Swallow and Andrew ‘Fable:Legends’ Walsh will examine a variety of techniques used in videogames character creation and explore how they have used these techniques in their own projects. And the pub to follow...
- IGDA Double Bill: Rare Look at British Videogame History
IGDA Double Bill: Sensible Software's Jon Hare & the makers of From Bedrooms To Billions UK documentary Open-to-all free event - brief talk and audience Q&A with: JON HARE - co-founder and co-director of the UK's Sensible Software, Jon has nearly 30 years of experience directing, designing and producing more than 60 games - including 10 No. 1 titles, from C64 Wizball to the 16-bit Sensible Soccer and Cannon Fodder, and most recently Speedball 2 Evolution on iOS. He is now co-founder of the Business and University Games Syndicate, BUGSnet.org (http://l.facebook.com/l.php?u=http%3A%2F%2FBUGSnet.org%2F&h=GAQHZv-gF&enc=AZMpwD65e6TsSqUIbs9TkuwALGT5qs1vTv8M2JulI4j4XD5-JvSRB5cDl-lshGttV1M&s=1) - a network of games companies and university courses that connects 30% of UK games students to 35% of available graduate level jobs in the UK. NICOLA AND ANTHONY CAULFIELD raised £60,550 on Kickstarter and more than $37,000 on Indiegogo to fund 'From Bedrooms to Billions', their 150-minute feature-length documentary telling the remarkable, true story of the British video games industry from 1979 to the present. Released in October as a digital download, DVD or Blu-ray, and featuring in-depth interviews with Elite's David Braben, 22Cans' Peter Molyneux, Games Workshop's Ian Livingstone, Llamasoft's Jeff Minter and - of course - Jon Hare, the film showcases today's UK industry and the achievements of its golden era, with the goal of inspiring a new wave of UK talent. http://www.frombedroomstobillions.com/ (http://l.facebook.com/l.php?u=http%3A%2F%2Fwww.frombedroomstobillions.com%2F&h=YAQGzUtc-&enc=AZMB522tzyiixP7j8VgSW8_2d6Tw7nk2-RCyvFGdmXR3D8ocRFI3XQCs51MRx_wFEaM&s=1) After the event we’ll be heading over to the pub (The Albert Arms) for further chat + networking, hope to see you there!
- All you ever wanted to know about game audio & a bit more you didn't know you...
...needed to. Exploring the Place for Procedural Audio Game audio techniques are continuously evolving. Procedural and generative music techniques are increasingly being used to augment conventional recording techniques. These processes offer tantalising possibilities for music and sound in games including the potential for great variety. What are the advantages and disadvantages of both conventional and procedural audio production? What are the implications for development? When is recording or performance the way to go? And what is the middle ground between these two? This free event starts at 7 pm, and, as always, we'll throw in a lovely pub visit for afterwards. The event is open to all, so feel free to send the invite around...
- The IGC & IGDA Conference for Game Developers
The Indie Games Collective & IGDA presents a two-day Conference for Game Developers I don’t know about you, but this year going to San Francisco for a games conference is a bit too far - but at the same time I hate missing out! So why not join us for two days of talks on the making and business of games in London? It’s two days of talks all about games, how to make them, how to publish them and on top of that - how to play them from the Indies who will be showing their games at the event! Speakers include: Aj Grand-Scrutton Siobhán Thomas Will Freeman Rob Clarke Andrew Smith Laura Kate Dale Natalie Griffiths Russ Morris Andy Esser Byron Atkinson-Jones Get your ticket now before they get snapped up! Not kidding, the last time we did anything like this in 2013 it was a complete sell-out within a couple of hours so be sure you stake your place at this conference! Location: Room LR17 London South Bank University [masked] London Road, SE1 6LN A massive thanks to the London South Bank University BA (Hons) Game Cultures course for organizing the space for us! (Apparently the building used to be a prison – how cool is that?) https://www.eventbrite.co.uk/e/the-igc-igda-conference-for-game-developers-tickets-10465305009?utm_campaign=order_confirm&ref=eemailordconf&utm_medium=email&utm_source=eb_email&utm_term=eventname
- Maximizing Locales and Managing Mobs: Strategies for Game Culturalization
While most game developers and publishers are well aware of the need for localization, far fewer are familiar with the concept of “culturalization”, the process by which content is adapted for a globally diverse gaming audience. With at least 50% of the global game industry’s revenue originating from localization, and most growth occurring beyond traditional markets, it’s critical for game developers to design their games for a global audience and consider alternative voices. With the use of many examples, Kate will highlight the role of culture in games and how developers can leverage culturalization as a way to not only avoid disrupting local expectations but also enhance the gamer’s experience. SPEAKER BIO Kate Edwards is the Executive Director of the International Game Developers Association (IGDA), appointed in December 2012. She is also the founder and principal consultant of Geogrify, a Seattle-based consultancy for content culturalization, and a unique hybrid of an applied geographer, writer, and corporate strategist, built upon a passion for global cultures and media technologies. Formerly as Microsoft’s first Geopolitical Strategist in the Geopolitical Strategy team she created and managed, Kate was responsible for protecting against political and cultural content risks across all products and locales. In the Microsoft Game Studios, she implemented a “geopolitical quality” review process and was personally responsible for identifying potential issues in all 1st party games between 1995 and 2005. Since leaving Microsoft, she has provided guidance to many companies on a wide range of geopolitical and cultural issues, and she continues to work on games such as the Dragon Age series, Modern Warfare 3, Star Wars: The Old Republic, Dance Central series, Mass Effect 3, Halo 4 and Ryse. Kate is also the founder and former chair of the IGDA’s Localization Special Interest Group, a former board member of IGDA Seattle, the co-organizer of the Game Localization Summit at GDC, and is a regular columnist for MultiLingual Computing magazine.