This a follow on from the Intro to Unity3D for C# developers. You can of course attend if you are familiar with Unity3D's features and interface and would like to learn about Virtual Reality Implementation in Unity's infrastructure.
This will focus on the HTC Vive Virtual reality offering and access to the HTC vive will be included as part of the workshop for the day. There should be 3 pieces of equipment to use.
Tea, Coffee and a variety of soft drinks are included in the price.
· VR Design Considerations
· Managing player experience
· Separating gameplay from visuals/control
· Supporting multiple control systems
· Additional viewports
· Multi-platform support
· Scaling worlds
· Movement systems
· Q & A
· End Day 2