The F# language was carefully crafted to have the ease of a scripted language, without run-time wait-and-see surprises through the use of type inference. With F#, you also get the instant REPL feedback which we normally associated interpreted languages, yet you can also compile it.
F# is multi-paradigm. Although F# is a functional-first language, it supports the object-oriented approach, in a nice, logical way. It’s a .net citizen, meaning that you can mix and match anything that compiles down to CLR ILAsm. F# has pipelines to produce code that runs in browsers, iOS, and Android. F# has GPU support. F# works on Linux and Windows. F# code runs on devices everywhere.
The F# OSS community continues to innovate. For example, F# had async / await in 2007.
We were curious about how F# might have inspired C#, so we got in touch with Mads Torgersen (Mads is the MS C# Program Manager). Mads replied:
"F# is a great language for us C# designers to be around. There's a lot we can learn about how functional features are used in practice, and how to build them on the .NET platform. At the same time, I think C#'s adoption of more functional features is good for F#: it makes it a smaller leap for a .NET developer to try their hand at F# and get the full functional package."
If you're even a little curious about F#, please feel free to drop by.
As an affiliated user group of fsharp.org (http://community.fsharp.org/), the F# Software Foundation, we strive to build a great community of passionate people who care deeply about F#, and want to make our community a safe and welcoming place for everyone. We expect everyone attending our events to be respectful, open, and considerate, and to follow the F# Software Foundation Code of Conduct (http://foundation.fsharp.org/code_of_conduct). If someone's behavior makes you feel uncomfortable or unsafe in any way, please report the issue by emailing firstname.lastname@example.org.