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Introduction to audio game design

Have you ever tried playing a game with the sound off? You will be amazed in how much of a role sound and music can play in a game. But all to often it's the last thing thought about while developing a game... So to make sure everyone understands the importance of audio in games John-David del Castillo will be teaching an introductory class on how to properly get sound and music into your game.

John currently works as an audio designer at Stigma Games, Forsaken Studios and a guest speaker at Pinnacle College.

If you are interested in audio or just about making games, I would say this is a class you should attend!


#education

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  • john del c.

    Yes, thank you all for attending and hope there was some useful information. I have the ability to go more in depth with hands on tutorials that I will arrange with the IGDA team for a future class.

    2 · August 25, 2013

    • Gabriel G.

      Many thanks for you, John! We'll talk more soon. :)

      1 · August 26, 2013

    • Stephen

      Thanks, John!

      August 30, 2013

  • Stephen

    I appreciated John's knowledge and style. This particular talk wasn't a great fit for what I was looking for. It was more geared for people in or wanting to be in AAA game development. I'd love to have John come back and show us how we indies can get up-to-speed on game audio design and implementation.

    August 24, 2013

    • A former member
      A former member

      Thank you for your honest feedback Steve! John said he'd be more then happy to come back again sometime and get more into the nitty gritty :-) Thanks for coming buddy :-D

      1 · August 24, 2013

    • Gabriel G.

      We'll definitely make this happen, Steve. Thanks so much for your thoughts on this. =)

      1 · August 26, 2013

  • Larry G.

    Hopefully next time.

    August 19, 2013

  • Gabriel G.

    Very cool! :)

    August 17, 2013

  • Kate B.

    Sam will be there!

    August 11, 2013

  • Kate B.

    Sam will be there!

    August 11, 2013

13 went

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