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Deep Dive: How to Master building Match Puzzle Games

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Deep Dive: How to Master building Match Puzzle Games

Microsoft :: 1290 Avenue of the Americas, 6th floor

Puzzle games are the bread and butter of the mobile world. From Candy Crush Saga to Triple Town, Letterpress to Bejeweled everybody's playing them and they are lighting up the charts. Best of all, you don't need a team of 30 people to make one, you just need a great idea and some code. But if you've ever sat down to make one, you know that half of the work in having a rock solid blueprint to work from. Then you know the truth, if you're a beginner (or not) building a puzzle game can be a lot more tricky than you think.

Luckily, I've done all the hard work for you. Just bring your laptop and your imagination and I'll provide you with everything you need to create a fully functioning match three game that will run on your iOS and Android devices.

Kurt Bieg, founder of Simple Machine and puzzle designer extraordinaire is offering a crash course that will teach you how to code your own match 3 puzzle game from scratch. This Deep Dive will cover everything, from getting started with Corona, to building out the final project to your device.
- Cover the basics: what is a match 3 game and how do they work

- Learn the logic: how do you swap tiles and check for matches

- Infinitely scaleable: make a 2x2 grid or make it 12x12

- What about art: sources include links for free art and fonts

- Randomization: Learn the tips and tricks that keep the board randomized and balanced

- Iteration: Get a glimpse at how coding the game will give you a new perspective on how to create the next great puzzle game

- Corona: Break into the most robust 2D cross platform mobile development tool on the market. For PC and Mac.

- Code in hand: leave with a fully working prototype that can be installed on todays mobile platforms

This past summer Kurt Bieg gave a brief talk covering some of the basics of match 3 game design and attendee feedback was so positive we invited him back again to present a longer and more detailed event.

Bio Kurt Bieg is the founder of Simple Machine, a game company in NYC. He has made a bunch of smash hit puzzle games for mobile devices, accumulating over half a million downloads. He is always pioneering new trends while crafting extraordinary experiences. Titles include: - Circadia, a music rhythm puzzler, featured by Apple and selected as Starbucks App of the Week - Tomb Breaker, an ingenious new take on match three featured by Apple - 4 Thrones, a minimalist redesign of the classic solitaire - Even Up, a number sliding puzzle in the vein of sudoku

More info @ SimpleMachine.co

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The Law Offices of Christopher G. Reid helps game companies of all sizes with the full range of legal issues from incorporation to contract negotiation, development agreements, IP rights management and protection. Chris is a lifelong gamer and veteran IP attorney putting his skills to work for development community. Have a quick question and want to work with true experts in the field? Contact Chris ([masked]) for a free consultation about your legal needs and find out how his flexible pricing and dedication to clients will help you keep your focus on making great games.