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Deep Dive: How to Master Advanced Methods for Rapid Paper Prototyping

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Microsoft :: 1290 Avenue of the Americas, 6th floor

Deep Dive: How to Master Advanced Methods for Rapid Paper Prototyping

Microsoft :: 1290 Avenue of the Americas, 6th floor

You have the concept for your game but need it to be wildly addictive. You need to develop a way to quickly test versions to figure out whats working best. You need an advanced method for rapid paper prototyping--and you need it now.

Join us as Joshua DeBonis, Director of Sortasoft LLC, walks us through best practices in mastering gaming mechanics through rapid paper prototyping. This will be a unique style for us as Joshua will give a full breakout of his method, facilitate a hands-on group exercise, and then leave ample time for questions.

Testimonials from Josh's last deep dive:

"Totally worth it. Josh presented a more structured, useful framework for game design than I've seen at any other game design class I've taken. The group activity was well-organized. He also gave us practical information about the everyday aspects of game design." - Jack Beaton

"FUN" - Paula Zanger

Bio: Josh DeBonis is an award-winning game designer and the Founder and Director of Sortasoft LLC, an indie game development studio in Brooklyn, NY. Joshua is co-founder and organizer of the New York board game designers playtest group. He is also a co-founder of the experimental collective Brooklyn Game Ensemble. He has also taught game design and development at Parsons the New School for Design.

Joshua is particularly interested in procedural generation of game content, as well as creating games that provide a deep and meaningful experience in a short play time. He is currently designing a videogame about the Lewis and Clark expedition called Meriwether ( http://kck.st/XbZElw ) as well as Killer Queen, a 10-player arcade game (killerqueenarcade.com (http://killerqueenarcade.com/)).

Don't pass up this chance to meet a seasoned industry vet in a small, intimate enviroment.

Seats are limited.

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