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They say the best technology works flawlessly in the background and in the age of connected devices and the cloud, this couldn't be more true. In this Deep Dive, we will talk about the node/nosql architecture we used in developing two social games and the challenges we faced, including scalability, controlling costs, latency & security.
What are the differences between node, mongo, and redis? Which plugins, frameworks, and modules should you use? How do you deal with data loss, debugging, and recovery? This (and more) will all be answered.
Joe Allen spent 5 years as a server programmer for Playstation games with Sony Computer Entertainment of America and the last 3 years writing server code for the small game studio Box of Robots.
Hitesh Aidasani worked alongside Joe at Box of Robots on the game VIP Life for Android (published by NGMoco) & the upcoming Let's Attack for iOS published by Red Robot Labs.
Seats are limited. Visit us at gmsfrm.com (http://gmsfrm.com/)
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The Law Offices of Christopher G. Reid helps game companies of all sizes with the full range of legal issues from incorporation to contract drafting, development agreements, IP rights management and protection. Chris is a lifelong gamer and veteran IP attorney putting his skills to work for the development community. Have a quick question and want to work with true experts in the field? Contact Chris for a free consultation about your legal needs and find out how his flexible pricing and dedication to clients will help you keep your focus on making great games. Email [masked] or call[masked]