Deep Dive: Designing Mobile Games For Kids

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Children have unique intellectual and physical needs, which designers must take into account in order to create engaging gaming experiences. Children's game design expert Dr. Carla Fisher will walk you through guidelines for mobile game design for children (ages 0 to 12), with particular emphasis on developmental milestones, usability, and interaction design findings that are relevant to game developers.


Dr. Carla Engelbrecht Fisher is a game designer with a data obsession and the founder of No Crusts Interactive. Her work blends progressive educational philosophies and innovative game mechanics to create engaging interactive entertainment. Under her direction, No Crusts has designed numerous games, including Stride & Prejudice (iOS), Williamspurrrrg -- A Game of Cat and Mustache (iPad), Sesame Street: Elmo’s Musical Monsterpiece and Sesame Street: Ready, Set, Grover (Nintendo Wii and DS), and Monster Math: Little Wall-y Ball-y Ball (iPad). She is recognized internationally for her writing and speaking about best practices for children’s games, including for Kids Got Game on She holds a doctorate in instructional technology from Teachers College, Columbia University, and a master's degree in media studies from the New School University and has, on occasion, been known to twist balloon animals and hats.

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