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Getting Started with Starling and Feathers

  • Feb 25, 2014 · 12:00 PM

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The meeting will be taking place at 12:00 pm in Hawaii, 3:00 pm in Denver and 5:00 pm in New York.

In this presentation, Joseph Labrecque shows you how to use the Feathers and Starling user interface frameworks along with Stage3D to build out mobile applications with Adobe AIR. 

We'll cover the history of Stage3D and Starling, see how to get both Starling and Feathers libraries integrated within a Flash Builder project, configure the Starling stage, and instantiate Feathers components within Starling classes to provide functional user interface elements within both games and apps. 

Mobile AIR has Stage3D capabilities and a set of solid frameworks to use it easily - no excuses!

Joseph Labrecque is senior interactive software engineer for the University of Denver specializing in the creation of expressive desktop, web, and mobile solutions. His work incorporates a strong focus on the Adobe Flash Platform alongside more general web standards initiatives involving the use of HTML5, CSS, JavaScript, and related technologies. 

He is also the proprietor of Fractured Vision Media, LLC; a digital media production company, technical consultancy, and distribution vehicle for a variety of creative works. 

Joseph is author of a number of written and recorded publications for organizations which include, Peachpit, Packt, O'Reilly Media, Adobe Systems, and video2brain. 

He speaks regularly at conferences such as Adobe MAX, 360|Flex, 360|Stack, and D2W as well as local community user groups. He currently serves as an Adobe Education Leader and Adobe Community Professional.

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