addressalign-toparrow-leftarrow-rightbackbellblockcalendarcameraccwcheckchevron-downchevron-leftchevron-rightchevron-small-downchevron-small-leftchevron-small-rightchevron-small-upchevron-upcircle-with-checkcircle-with-crosscircle-with-pluscontroller-playcrossdots-three-verticaleditemptyheartexporteye-with-lineeyefacebookfolderfullheartglobegmailgooglegroupshelp-with-circleimageimagesinstagramFill 1light-bulblinklocation-pinm-swarmSearchmailmessagesminusmoremuplabelShape 3 + Rectangle 1ShapeoutlookpersonJoin Group on CardStartprice-ribbonprintShapeShapeShapeShapeImported LayersImported LayersImported Layersshieldstartickettrashtriangle-downtriangle-uptwitteruserwarningyahoo

UX in Agile Sprints

From: Thomas Donehower, Dir UX at X.
Sent on: Monday, March 11, 2013 11:14 AM
Hi All, 

Curious about your experience with UX in agile sprints. 

What is the role of UX in agile sprints? 

When does it take place? 

What deliverables are you producing and which team members are using them? 

I have this vision of the sprint team sitting around a table and talking about the user experience. Then whiteboarding, sketching, maybe low-fidelity wireframes and then development. 

This, however has not been my reality. My reality has been UX is running in a more traditional waterfall and then dev uses the pre-existing UX deliverables in their weekly sprints as they work through the backlog. Which just doesn't feel right to me.

Any shared experiences with UX in an agile environment are appreciated. 

--
-Tom

Our Sponsors

People in this
Meetup are also in:

Sign up

Meetup members, Log in

By clicking "Sign up" or "Sign up using Facebook", you confirm that you accept our Terms of Service & Privacy Policy