Past Meetup

Dev Debug 8: The Final Stretch

This Meetup is past

10 people went

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Bec's week to organise Dev Debug! This time we're going to talk about finishing games. When you start a game everything is all shiny, the idea excites you so much and you want to spend all your spare time with it.
Fast forward a few months or years and you're getting pretty sick of the project. You find bug after bug after bug, you can't quite figure out why something doesn't feel right and you really just can't stand to hear the background music one more time.

The question is - how do you get past all this in order to just get the game out the door. What tricks do you have to force yourself to work on a project and keep the motivation alive?

I'm a developer needing help with this problem!

Great! If you need some help in this area, message me (Bec) with some basic details. First 6 devs will get the 'hotseat' slots, and you'll each get 10-15 minutes of the group's time to brainstorm the best ways to solve your problem.

Others: If you've got some expertise in this area, please let me know whether you can make this event. I'm keen to get as much knowledge in the room as possible.

If you don't have a game but want to come to soak up said knowledge, feel free to do so!

I'm a developer with a completely unrelated problem, but it's rather urgent!

This is cool too - just send me a message and I'll see if I can fit you in.

The format:

At the start, we introduce everyone, and highlight anyone who has particular expertise in the area to be discussed.

There are 6 devs in the 'hot seat', each of whom gets 10-15 minutes of the group's time. They quickly outline a problem they have, after which the group uses their combined expertise to solve that problem. The devs ideally go home with specific steps to solve their problem, and everyone else goes home with extra-juicy knowledge*.

Afterwards we'll go for drinks at the Abercrombie.