SPEAKER: Andy Moore! Yeah, that's me. I haven't spoken in over a year in more than an introductory capacity, so it's time to take another go at it!
TOPIC: Rapid prototyping, high-speed development, pivoting, and best of all... working examples of how I've executed a few dozen games since new years, experimented with new tech, and making some breakthrough design decisions.
I'll talk about the tools I use to deliver prototypes so quickly, from the IDE down to the project-management and collaboration tools. If you want to learn how to make things quicker, come on down and take a listen!
Talk should start at about 5:15.
Let's discuss the latest events in the industry, tales of going Indie, and gameplay design, challenges, and solutions!
We have a private room with a projector, screen, and a ton of tables and chairs. Show off your current projects; do some playtesting; or just relax and enjoy the awesome local food and beer.
Because this is a private room, under-age individuals are allowed to come (with parent/guardian permission of course).