• IxDD 2019 – Connecting the Dots by Oliver Reichenstein

    We have the honor to host Oliver Reichenstein for the second edition of the World Interaction Design Day. Following the talk, the now-traditional IxDD Apéro. We are siced to meet you all for the launch of this new season! Connecting the Dots Traditionally, ethics and aesthetics are philosophical disciplines. Tries to find principles to shape action. Aesthetics reflects on perception and beauty. Does that sound familiar? Accidentally, design gives shape and forms action. In his talk, Oliver explores what designers can learn from philosophers, and, reciprocally, what philosophers learn from designers. About Oliver Reichenstein Oliver Reichenstein is the founder and director of Information Architects, the Tokyo, Zurich, and Berlin-based design consultancy. iA serves clients in the media industry like Nikkei, NHK, Condé Nast, Red Bull, The Guardian, Asics, Die Zeit, and Wikipedia. iA is also known for it’s design philosophical essays and, mainly, iA Writer, a pioneering minimalist text editor they have been developing since 2010. Oliver studied philosophy in Basel and Paris and started working for a band agency after his degree. He moved to Japan in 2003 where he founded iA. Throughout his work, Oliver is trying to connect the dots between design and philosophy. https://ia.net/ https://twitter.com/reichenstein — Talk in English Sponsored by Adobe Code of conduct https://ixda.org/code-of-conduct/

  • Changing Values in Employees, Tech and Society


    Justin Hamacher is a UX and product director, university instructor, psychoanalyst-in-training, and working creative artist. He’s been a leader in the UX field for more than 15 years, most notably as the person who founded and led the 70-person global team for HARMAN international as UX director in their connected services division. On the academic side, Justin has been the core instructor in the Master of Human-Computer Interaction and Design program (MHCID) at the University of Washington. His current personal design work is centered around citizen involvement, art engagements and co-design initiatives to create more equitable societies and healthy cities. --- While much discussion has occurred over the past few years regarding the ethical responsibilities of technology companies to police their products, discussions around how these companies and their tremendous capital transform the cities their headquarters are within are only beginning. What responsibilities do they have? What happens when a companies community policies differ from the needs of a city? What happens when their policies differ from the values of the individual workers that make up the corpus of employees? What options do workers have? The evening will consist of a talk focused on tech companies in America, some personal envisioning exercises for attendees and a chance for all of us to learn about the challenges facing our communities and to explore and grow through an open discussion.

  • Marie-Cécile Paccard & Thomas di Luccio – Design for desirable futures

    Climate change, resource depletion, political mutations, how can we change the way we design to tackle the challenges coming ahead? Marie-Cécile and Thomas founded Common Future(s), an open group dedicated to supporting designers through the mutation of our practices. — 2019 will be the last year that feels normal. We have entered the Anthropocene, an era where human impact became a geological force able to shape the planet, the climate and dynamics of the living. Modern design is a direct actor in the acceleration of production and consumption cycles and has contributed to the exploitation of natural resources. We designers have often lost our link to the systemic and political aspects of our practice. Willingly or not, we have helped shape this world that finds itself on the verge of collapse. We see in the Anthropocene a powerful invitation to tackle how we shape our daily life and future, together. We invite you for a chat about commons, community design, cooperation, resilience, open design, permaculture… We will share with you our very first version of design heuristics for a new practice of design. Let's empower ourselves with an open set of tools designed for building desirable futures. Let's reboot and rebuild sustainable and common futures. — About Marie-Cécile & Thomas Marie-Cécile is a systemic designer, facilitator, speaker, mentor, community catalyst, intersectional ecofeminist. She manages complexity in order to understand, converge, structure and build. She gives talks and write about design and topics such as burnout or anthropocene. Their values define her practice and she favors inclusive and ethical design. For nearly 15 years, she has been helping people and organisations define their foundations and objectives and supporting them into building a consistent communication. She's a member of the Lyon IxDA chapter and of the core team who organised Interaction 18, of Designers Lyonnais and local collaboration groups. She founded and host the Common Future[s] think tank. Thomas is a designer, storyteller, teacher and popular education activist. He supports the design of resilient and empowering devices and systems. He believes in a joyful, liberating and emancipatory design that gives citizens the means to build a desirable future(s). He founded and host the Lyon Ixda chapter and the Common Future[s] think tank. — Talk in english — Code of conduct https://ixda.org/code-of-conduct/

  • Clément Renaud – The Making of Technology in Shenzhen, China

    “Designed in China, Assembled in California”* is more and more a reality. The vast majority of our computer devices are manufactured in the city of Shenzhen and the tech leading companies are not (only) in Silicon Valley anymore. What does it mean for our industry? Clément Renaud will share his own experience with us so we can try to answer that question. — The Making of Technology in Shenzhen, Local and Global Implications Located near Hong Kong in Southern China, the city of Shenzhen is today a global hub for digital products and services. Built on the industrial legacy of the “Made in China”, Shenzhen combines its manufacturing capacity with entirely new development and design processes. The gigantic actors that have emerged locally (Tencent, Huawei, BGI, etc) are shaping the present and future of technology worldwide. The talk will introduce the city by providing background, context and examples based on several years of research and on-hands experience. Clement Renaud is a researcher, artist and creative developer investigating global technology flows between China and the rest of the World. His works bridge on-site field investigation and data visualisation, spanning anthropology, geography, coding, art and product design. He currently holds a research position at the Institute for Area and Global Studies at EPFL (Switzerland). He lives and works in Shenzhen (China) and Lyon (France). — * Oliver Reichenstein – Designed in China, Assembled in California – July 4, 2018 – https://ia.net/topics/designed-in-china-assembled-in-california — Talk in english Code of conduct https://ixda.org/code-of-conduct/

  • Yves Pigneur – Innover et repenser son modèle d'affaires

    On prend du recule sur la sphère UX/UI pour une vision plus holistique du design; celui de l'entreprise même. — Si vous pensez que la transformation digitale va changer l’art du possible, soyez sûrs que votre entreprise n’oublie pas de renouveler son modèle d’affaires. Les objectifs de cette conférence interactive sont de (a) découvrir (ou revisiter) le Business Model Canvas, un outil visuel pour décrire, remettre en question et esquisser des modèles d’affaires, (b) mieux comprendre certains exemples marquants d'innovation par les modèles d'affaires, et (c) évoquer certaines approches de “Design Thinking” et “Lean Startup” appliquées à la conception de modèles d’affaires. Yves Pigneur est professeur à HEC Lausanne. Avec Alex Osterwalder, ils ont inventé le “Business Model Canvas” et sont co-auteurs du bestseller “Business Model Generation” plus récemment de “Value Proposition Design”. En 2015, ils ont reçu le “Strategy Award” de Thinkers50 et sont rentrés dans le classement bisannuel des “50 Top Business Thinkers”; en 2017 ils ont rejoint le top10 (#7). — Talk in french Code of conduct https://ixda.org/code-of-conduct/

  • Boon’s Book Club

    Antistatique office

    Reading across a diverse range of topics is a good sign of maturing craft and designers. Boon's obsession with design and the human condition has led him to discover often unconventional but powerful perspectives through books. He will share how some of these books have influenced and shaped him as a designer, and talk about how that has supported his work with complex problem spaces. Boon Yew Chew Boon visits us from London. He is a Principal UX Designer at Elsevier, one of the world's major providers of scientific, technical, and medical information, and former lead designer at agency SapientRazorfish. His work involves solving complex and messy problems that put people at the heart of the solution. He's an active contributor to UX communities, serving on the board of the IxDA and as a local leader for IxDA London. Limited to 60 attendees Talk in English — Our community follows this Code of Conduct (https://ixda.org/code-of-conduct/) Hosted by Antistatique (https://antistatique.net)

  • World Interaction Design Day @ Lausanne

    La Datcha

    Welcome to the World Interaction Design Day. This year, we start the season by celebrating Interaction Design. While we are still working at the specific agenda, expect this event to be unique. We'll start earlier and finish later, we invite 2 speakers, and organize our famous followup party. More events around the world for this One-of-a-kind day: https://interactiondesignday.org Event sponsored by: Adobe ———————— AGENDA 18:00 Doors open 18:30 First talk 19:15 Break & mingle 19:45 Second talk 20:30 Open mic 20:45 Party 23:00 -- ———————— 1st TALK Memi Beltrame Machine Learning for Designers Artificial Intelligence sits at the core of the biggest transformation of our industry: the convergence of Industrial Design, Interaction Design and Service Design forming a new mega-discipline. With it comes the need for designers to evolve into new fields, one of which is Machine Learning. This talk is about what Machine Learning is, how it is driving the change in our industry, and what of it is important for designers. We will look at the different categories of Machine Learning and what they are used for, from image recognition to speech analysis and beyond. Memi is an experience designer with more backgrounds than a Wes Anderson movie. He's a college dropout (English Literature & Linguistics) and a trained film director. He's been writing code since he was 13, with absolutely no ambition other than to see what happens. This ambition got him to the field of UX where he enjoys finding out what people need, building it and having a good cry after testing. He is curious and if you give him a stick and a bear, he'll know what to do. He's not good at sports, so you might reconsider. ———————— 2nd TALK Carine Lallemand Guerrilla UX, quick yet not dirty The limited resources in design projects often encourage the use of fast, low-cost, quick & dirty UX methods. However, guerrilla UX can also be “quick” without being “dirty”. It can be an inspiring and valid alternative to traditional UX design methods. Beyond the famous Starbucks user tests, this conference will introduce you to several guerrilla alternatives to interviews, questionnaires, observations, as well as ideation, storyboarding or prototyping. A great dose of inspiration to give everyone the power to apply UX techniques and to focus on users even if it seems unaffordable! Carine is a research scientist in UX Design at the University of Luxembourg and author of a best-selling handbook on UX design methods. As a passionate advocate for academia-industry relationships, you will often find her out of her lab, investigating design practices or exchanging insights with UX professionals. Carine’s research is mainly focused on the development of innovative UX design and evaluation methods, as well as the psychological factors able to trigger memorable experiences with products and services. As a former Vice-president of the French-speaking UXPA local chapter in Europe, she co-founded the premier national conference on UX design in Paris. She has been actively involved in the organisation of dozens of UX conferences and workshops and is also a recognized international speaker. When she’s not fully immersed in the UX world, Carine embraces a bird’s-eye view living out her passion for hot air ballooning. ————————

  • Nicolas Nova & Alexia Mathieu – Teaching the Many Faces of Interaction Design

    For the last episode of the season we welcome Nicolas Nova and Alexia Mathieu. They will help us to get a better understanding of how they've decided to teach Interaction Design at school. Interaction Design is often defined as the practice of creating interactive digital products, environments, systems, and services. Beyond the aspect and aesthetic, it generally defines how people might interact with them. While this definition seems pretty straight-forward, it does not necessarily reflect the diversity of practices. In this talk, we will rely on our experience on teaching Interaction Design at the Geneva School of Art and Design (HEAD – Genève) in order to highlight this diversity. Based on students' projects and lessons drawn from our 7-year curriculum, we will discuss how we balance our students' interests and skill sets with the expectations of the industry as well as R&D practices. About Nicolas Nova – https://twitter.com/nicolasnova Co-founder of the Near Future Laboratory and Associate Professor at HEAD – Geneva, Nicolas Nova's work lies at the intersection of ethnography, interaction design and futures research, with a particular interest in observing and documenting digital practices, as well as creating design fictions. About Alexia Mathieu – https://twitter.com/AACMathieu Alexia Mathieu is a design strategist and Head of the Media Design Master program at HEAD – Geneva. With a speculative approach – she focuses on creating a more poetic future between people and technology. Talk in English Code of Conduct (https://ixda.org/code-of-conduct/) — Sponsored by Liip (https://www.liip.ch/en)

  • Accessibility, the followup: A scientist's and a practitioner's point of view

    Ok. We promised we'll reschedule our accessibility event. So here it goes. Let's get hands-on and in detail for this talk. This series of talk will be full of examples, use cases and demos ! It starts with a brief introduction on the legal regulatory framework and the current situation of accessibility in Switzerland. Then comes a presentation of the various obstacles and difficulties encountered by people with special needs, with the aid of various examples and case studies. This is followed by an overview of current research work in the field of accessibility and inclusive design, highlighting the benefits of accessibility-design for disabled and non-disabled users. After a critical review of the accessibility-concept, the talk concludes with recommendations for practitioners to ensure the best possible experience for all users. Our organisers – Christine Felder Christine is a Neuropsychologist at the Inselspital in Bern, but also works as an expert for accessibility and assistive technologies at Youser in Fribourg, with a special interest in the field of sensory disabilities. Based on her own experience, she is striving to assure that technology allows people with special needs an independent, autonomous, and barrier-free everyday life. – Sven Schmutz Sven is currently finishing his PhD at University of Fribourg on the topic of disability-friendly website design and its consequences for both non-impaired users as well as those with impairments. In addition, he is completing his training to become a psychotherapist. – Andreas Sonderegger Andreas is a UX researcher and UX analyst at EPFL+ECAL Lab. After his PhD on influencing factors in usability tests (e.g. the testing lab setup, the prototype aesthetics, and test participants’ age) he continued conducting research in the domain of UX and usability testing, with a focus on special user groups, visual and non-visual aesthetics, and social influence in UX. In addition to his post in Renens, Andreas holds a Lecturer position at University of Fribourg and is co-founder of Youser. Limited to 60 attendees Talk in English — Our community follows this Code of Conduct (https://ixda.org/code-of-conduct/) Hosted by Antistatique (https://antistatique.net) Sponsored by Liip (https://www.liip.ch/en)

  • Jenni Toriseva - Natural Interaction. Going beyond traditional interfaces.

    The way we interact with our digital devices has passed through phases over time. We first typed commands on our keyboards until the onset of GUIs which lead to the variety of input methods we use today. It has been suggested that the third phase in human-computer interaction might belong to the Natural User Interface. However, no definite consensus has been reached as to what defines the NUI, nor have there been many guidelines for how to start designing them. At the same time, new technology is changing the very idea of what an interface is or can be. In her talk, Jenni Toriseva presents the idea of Natural Interactions, going beyond the traditional interface to explore interactions with things, beings, and environments. By examining what’s natural to us and why, we can propose potential frameworks for designing with a new perspective. Jenni is an interaction designer with a background in biology and humanities. She has always had an innate itch to understand how we humans work and how we're shaped by our context and the tools we use. Jenni graduated from Umeå’s Institute of Design in Sweden in 2016, and has since researched human behaviours through her work at Nokia and Logitech.