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Re: [kcruby] Rubots!

From: Darren C.
Sent on: Friday, October 26, 2012 11:34 AM

I like the idea.  Just two thoughts, though:

1.)  We can scan the classes that exist, but there's no way to actually know what class you are fighting against, right?

2.)  I remember a competition like this, the "POTM" where individuals would code classes that would eventually be placed in games against each other.  I wonder if that would be a source of possible games (just to ask that nobody steal the winning answers).  I like the idea of this game, and the "Prisoner's Dilemma" is a simple start, but I want to put a little more gameplay into my class. :)


Darren Cauthon
[address removed]



On Thu, Oct 25, 2012 at 4:29 PM, Jaime Bellmyer <[address removed]> wrote:
Hey Guys-

We discussed the concept of Ruby wars at the last meeting.  I tossed out the idea of creating a game that would allow rubyists to create their own player classes to battle it out in a tourney.  I have done this!  All the details are here:

http://bit.ly/RYt5FG

I've implemented it for Prisoner's Dilemma for now, which will give people a chance to play with creating a player class for a fairly simple game.  I'll work on a more robust war-style game next.  Let me know what you guys think!

Jaime



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