I like the idea. Just two thoughts, though:
1.) We can scan the classes that exist, but there's no way to actually know what class you are fighting against, right?
2.) I remember a competition like this, the "POTM" where individuals would code classes that would eventually be placed in games against each other. I wonder if that would be a source of possible games (just to ask that nobody steal the winning answers). I like the idea of this game, and the "Prisoner's Dilemma" is a simple start, but I want to put a little more gameplay into my class. :)
On Thu, Oct 25, 2012 at 4:29 PM, Jaime Bellmyer <[address removed]>
We discussed the concept of Ruby wars at the last meeting. I tossed out the idea of creating a game that would allow rubyists to create their own player classes to battle it out in a tourney. I have done this! All the details are here:
I've implemented it for Prisoner's Dilemma for now, which will give people a chance to play with creating a player class for a fairly simple game. I'll work on a more robust war-style game next. Let me know what you guys think!
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